Jump to content

GIMPY73

Members
  • Content Count

    298
  • Joined

  • Last visited

Everything posted by GIMPY73

  1. Never mind lol I forgot to add the luafunctions file to my main directory Thanks Gimpy73
  2. I get this error when i try and run some of the code that MG posted awhile ago (basic scene loader etc.) any help on this ??? Thanks Gimpy73
  3. Agree with Pixel . Keep up the good work Kevin , look forward to seeing this game in action B) Oh and im one of those who talk the talk Thanks Gimpy73
  4. GIMPY73

    Jane Croft Trailer

    Looking great RVL
  5. GIMPY73

    iWerks

    Awsome Josh. I have to get an iMac now , just to stop me drooling
  6. GIMPY73

    Logo vote

    Way above my head Lumooja lol. Thanks Gimpy73
  7. GIMPY73

    Logo vote

    How about a splash screen Thanks Gimpy73
  8. iLuaBox , Lua scripting on the iPad : )

    1. gordonramp

      gordonramp

      I could probably do that..

    2. GIMPY73

      GIMPY73

      Not sure on how good it is Gordon , but it sounds cool to be able to use Lua on the iPad :)

  9. GIMPY73

    Logo vote

    Cool idea Pancakes Little Trixi with a cog coming out of the side of her head Thanks Gimpy73
  10. Epic Citadel looks great on the iPad (Unreal Engine). Think how LeadWerks will look :) , cant wait.

  11. GIMPY73

    Logo vote

    And the Logo Thanks Gimpy73
  12. GIMPY73

    Logo vote

    How about an IPad-ified version Thanks Gimpy73
  13. Well Rick , i just load it into Cinema 4D and rig my character with one of the skeletons. Not sure if it works in other 3D apps like 3D MAX etc.. But i posted the link so people can try them out Thanks Gimpy73
  14. Not sure if these are any use , but ive had some fun with them in Cinema 4D http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion Thanks Gimpy73
  15. Thanks Pixel and DaDonik. It did take abit of time to get it this far (still learning animation) , and there is still a lot to do with it. But for a test animation , its not looking bad. Thanks Gimpy73
  16. Well spotted Richard Thanks Gimpy73
  17. Just another update on my WIP http://www.youtube.com/watch?v=1GRAcOUu-54 Thanks Gimpy73
  18. Thanks Pancakes. Yeah i play about with sculptris from time to time , and have looked into 3DCoat. I wish Cinema4D had sculpting and re-topology. I think i'll play about with Blender some more I've had no problems getting boned models into the engine tho , I save out as FBX then into UU3D , then save as GMF. Thanks Gimpy73
  19. Well i think it a great tutorial Pancakes. Why do you add bones to buildings tho ??? Also you seem to be great at using Blender , i've looked into Blender 2.5 and like the fact it has Sculpting , does it do re-topology aswell ??? Thanks Gimyp73
  20. GIMPY73

    Texturing

    Yep got some fantastic tutorials on game artist Glad to be of some help mate Thanks Gimpy73
  21. GIMPY73

    Texturing

    Oh this might help http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html Thanks Gimpy73
  22. GIMPY73

    Texturing

    Very nice Evary As DaDonik said try and max out the texture space of the UV map. I use Cinema 4D R11 for all my models and textures (comes with BodyPaint). I can paint straight onto the model / i add the UV map as a seperate layer to use as a template , and then paint the parts by hand with a base color first , then i add detail (scratches / dirt etc..) as seperate layers. Then i flatten all layers when im happy , and save the texture out. Hope this helps Thanks Gimpy73
  23. Thanks Paramecij. I'm still working on this at the moment. I also struggled to come up with a good pair of hands for FPS , and also had ideas on how it should look. But in the end i thought do a full character (first human ever lol) , get back into animation and see about doing the hands later. Its abit of a long route just to get a good pair of animated FPS hands , but i'll have a generic character as a bonus at the end of it Thanks Gimpy73
  24. Cheers Aggror and Richard. Now that its rigged i'll work on a texture for it , then do more animations. Then take the hands and arms off for a first person view with the weapons Thanks Gimpy73
×
×
  • Create New...