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GIMPY73

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Everything posted by GIMPY73

  1. Never mind lol I forgot to add the luafunctions file to my main directory Thanks Gimpy73
  2. I get this error when i try and run some of the code that MG posted awhile ago (basic scene loader etc.) any help on this ??? Thanks Gimpy73
  3. Agree with Pixel . Keep up the good work Kevin , look forward to seeing this game in action B) Oh and im one of those who talk the talk Thanks Gimpy73
  4. GIMPY73

    Jane Croft Trailer

    Looking great RVL
  5. GIMPY73

    iWerks

    Awsome Josh. I have to get an iMac now , just to stop me drooling
  6. Well Rick , i just load it into Cinema 4D and rig my character with one of the skeletons. Not sure if it works in other 3D apps like 3D MAX etc.. But i posted the link so people can try them out Thanks Gimpy73
  7. Not sure if these are any use , but ive had some fun with them in Cinema 4D http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion Thanks Gimpy73
  8. Thanks Pixel and DaDonik. It did take abit of time to get it this far (still learning animation) , and there is still a lot to do with it. But for a test animation , its not looking bad. Thanks Gimpy73
  9. Well spotted Richard Thanks Gimpy73
  10. Just another update on my WIP http://www.youtube.com/watch?v=1GRAcOUu-54 Thanks Gimpy73
  11. Thanks Pancakes. Yeah i play about with sculptris from time to time , and have looked into 3DCoat. I wish Cinema4D had sculpting and re-topology. I think i'll play about with Blender some more I've had no problems getting boned models into the engine tho , I save out as FBX then into UU3D , then save as GMF. Thanks Gimpy73
  12. Well i think it a great tutorial Pancakes. Why do you add bones to buildings tho ??? Also you seem to be great at using Blender , i've looked into Blender 2.5 and like the fact it has Sculpting , does it do re-topology aswell ??? Thanks Gimyp73
  13. GIMPY73

    Texturing

    Yep got some fantastic tutorials on game artist Glad to be of some help mate Thanks Gimpy73
  14. GIMPY73

    Texturing

    Oh this might help http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html Thanks Gimpy73
  15. GIMPY73

    Texturing

    Very nice Evary As DaDonik said try and max out the texture space of the UV map. I use Cinema 4D R11 for all my models and textures (comes with BodyPaint). I can paint straight onto the model / i add the UV map as a seperate layer to use as a template , and then paint the parts by hand with a base color first , then i add detail (scratches / dirt etc..) as seperate layers. Then i flatten all layers when im happy , and save the texture out. Hope this helps Thanks Gimpy73
  16. Thanks Paramecij. I'm still working on this at the moment. I also struggled to come up with a good pair of hands for FPS , and also had ideas on how it should look. But in the end i thought do a full character (first human ever lol) , get back into animation and see about doing the hands later. Its abit of a long route just to get a good pair of animated FPS hands , but i'll have a generic character as a bonus at the end of it Thanks Gimpy73
  17. Cheers Aggror and Richard. Now that its rigged i'll work on a texture for it , then do more animations. Then take the hands and arms off for a first person view with the weapons Thanks Gimpy73
  18. And another. More Zombie like me-thinks http://www.youtube.com/watch?v=cMMwiMdNfFA Thanks Gimpy73
  19. Ok nowt fantastic , but it shows my character is rigged and animated Blink and you'll miss it http://www.youtube.com/watch?v=htRtLIiVdtE Thanks Gimpy73
  20. GIMPY73

    Kabul Street

    Totaly amazing Michael . Thanks Gimpy73
  21. Nice one Mumbles. time to start learning C++ Agree with Vetal tho , blue on black is a little hard on the eye's Thanks Gimpy73
  22. Ok Richard Make sure you put these files in the correct directories: LEThora.zip LEThora.dll , Lua5.1.dll , lua51.dll , libtheoraplayer.dll . (These all go into the root of your LWE install directory) EG: my setup = c:\LWE-2.4\ Video.mat goes into the materials folder of your LWE install directory EG: my setup = c:\LWE-2.4\Materials\ nio_util.lua , video.lua go into the scripts folder of your LWE install directory EG: my setup = c:\LWE-2.4\Scripts\ mesh_video.frag goes into the shaders\mesh folder of your LWE install directory EG: my setup = c:\LWE-2.4\Shaders\Mesh\ trailer_400p.ogg/bunny.ogg need to also go into the root of your LWE install directory EG: my setup = c:\LWE-2.4\ Hope this helps m8 Thanks Gimpy73
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