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GIMPY73

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Posts posted by GIMPY73

  1. Well Rick , i just load it into Cinema 4D and rig my character with one of the skeletons.

     

    Not sure if it works in other 3D apps like 3D MAX etc..

     

    But i posted the link so people can try them out :P

     

     

    Thanks

    Gimpy73 :)

  2. Thanks Pixel and DaDonik.

     

     

    It did take abit of time to get it this far (still learning animation) , and there is still a lot to do with it. :P

     

    But for a test animation , its not looking bad.

     

     

    Thanks

    Gimpy73 :)

  3. Thanks Pancakes.

     

    Yeah i play about with sculptris from time to time , and have looked into 3DCoat.

     

    I wish Cinema4D had sculpting and re-topology. I think i'll play about with Blender some more :blink:

     

    I've had no problems getting boned models into the engine tho , I save out as FBX then into UU3D , then save as GMF.

     

     

    Thanks

    Gimpy73 :D

  4. Very nice Evary :)

     

     

    As DaDonik said try and max out the texture space of the UV map.

     

    I use Cinema 4D R11 for all my models and textures (comes with BodyPaint). I can paint straight onto the model / i add the UV map as a seperate layer to use as a template , and then paint the parts by hand with a base color first , then i add detail (scratches / dirt etc..) as seperate layers.

     

    Then i flatten all layers when im happy , and save the texture out.

     

     

    Hope this helps ;)

     

     

    Thanks

    Gimpy73 :)

  5. Thanks Paramecij.

     

    I'm still working on this at the moment. I also struggled to come up with a good pair of hands for FPS , and also had ideas on how it should look.

     

    But in the end i thought do a full character (first human ever lol) , get back into animation and see about doing the hands later.

     

    Its abit of a long route just to get a good pair of animated FPS hands , but i'll have a generic character as a bonus at the end of it :)

     

    Thanks

    Gimpy73 :)

  6. Cheers Aggror and Richard.

     

    Now that its rigged i'll work on a texture for it , then do more animations.

     

    Then take the hands and arms off for a first person view with the weapons

     

    Thanks

    Gimpy73 :)

  7. Ok Richard

     

    Make sure you put these files in the correct directories:

     

    LEThora.zip

     

    LEThora.dll , Lua5.1.dll , lua51.dll , libtheoraplayer.dll .

    (These all go into the root of your LWE install directory)

     

    EG: my setup = c:\LWE-2.4\

     

    Video.mat goes into the materials folder of your LWE install directory

     

    EG: my setup = c:\LWE-2.4\Materials\

     

    nio_util.lua , video.lua go into the scripts folder of your LWE install directory

     

    EG: my setup = c:\LWE-2.4\Scripts\

     

    mesh_video.frag goes into the shaders\mesh folder of your LWE install directory

     

    EG: my setup = c:\LWE-2.4\Shaders\Mesh\

     

    trailer_400p.ogg/bunny.ogg need to also go into the root of your LWE install directory

     

    EG: my setup = c:\LWE-2.4\

     

    Hope this helps m8 :huh:

     

     

    Thanks

    Gimpy73 :)

  8. Ok I dropped the tv into 2.4 , and it loads fine (just no video)

     

    Then i exit the editor and check the log file:

     

    Leadwerks Engine 2.40
    Initializing Renderer...
    OpenGL Version: 3.3.0
    GLSL Version: 3.30 NVIDIA via Cg compiler
    Render device: GeForce 8800 GT/PCI/SSE2
    Vendor: NVIDIA Corporation
    DrawBuffers2 supported: 1
    32 texture units supported.
    GPU instancing supported: 1
    Max batch size: 64
    Shader model 4.0 supported: 1
    Conditional render supported: 0
    Loading shader "c:/lwe-2.4/shaders/query.vert", ""...
    Invoking script "C:/LWE-2.4/Scripts/start/collisions.lua"...
    Invoking script "C:/LWE-2.4/Scripts/start/fliphook.lua"...
    Invoking script "C:/LWE-2.4/Scripts/start/globals.lua"...
    Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
    Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
    Loading texture "c:/lwe-2.4/models/entities/light/directional/light_directional_icon.dds"...
    Loading model "c:/lwe-2.4/models/entities/light/directional/light_directional.gmf"...
    Loading mesh "c:/lwe-2.4/models/entities/light/directional/light_directional.gmf"...
    Loading material "c:/lwe-2.4/materials/effects/invisible.mat"...
    Loading script "c:/lwe-2.4/models/entities/light/directional/light_directional.lua"...
    Creating class light_directional
    Loading shader "c:/lwe-2.4/shaders/postfilters/postfilter.vert", "c:/lwe-2.4/shaders/postfilters/clearcolor.frag"...
    Loading shader "c:/lwe-2.4/shaders/guide.vert", "c:/lwe-2.4/shaders/editor/guide.frag"...
    Loading shader "c:/lwe-2.4/shaders/pointentity.vert", "c:/lwe-2.4/shaders/pointentity.frag"...
    Loading shader "c:/lwe-2.4/shaders/guide.vert", "c:/lwe-2.4/shaders/editor/grid.frag"...
    Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"...
    Loading texture "incbin::noise.dds"...
    Loading shader "c:/lwe-2.4/shaders/postfilters/postfilter.vert", "c:/lwe-2.4/shaders/lighting/directionallight.frag"...
    Loading shader "c:/lwe-2.4/shaders/postfilters/postfilter.vert", "c:/lwe-2.4/shaders/postfilters/postfilter.frag"...
    Loading shader "c:/lwe-2.4/shaders/postfilters/postfilter.vert", "c:/lwe-2.4/shaders/postfilters/depthblit.frag"...
    Loading texture "incbin::Arial9.dds"...
    Loading model "c:/lwe-2.4/models/old-tv/old-tv.gmf"...
    Loading mesh "c:/lwe-2.4/models/old-tv/old-tv.gmf"...
    Loading material "c:/lwe-2.4/models/old-tv/screen.mat"...
    Loading texture "c:/lwe-2.4/models/old-tv/screen.dds"...
    Loading shader "c:/lwe-2.4/shaders/mesh/mesh_diffuse.vert", "c:/lwe-2.4/shaders/mesh/mesh_diffuse.frag"...
    Loading material "c:/lwe-2.4/models/old-tv/old-tv.mat"...
    Loading texture "c:/lwe-2.4/models/old-tv/old-tv.dds"...
    Loading texture "c:/lwe-2.4/models/old-tv/old-tvdot3.dds"...
    Loading shader "c:/lwe-2.4/shaders/mesh/mesh_diffuse_bumpmap.vert", "c:/lwe-2.4/shaders/mesh/mesh_diffuse_bumpmap_specular.frag"...
    Loading script "c:/lwe-2.4/models/old-tv/old-tv.lua"...
    Creating class old-tv
    Loading material "c:/lwe-2.4/video.mat"...
    Loading shader "c:/lwe-2.4/shaders/mesh/mesh_diffuse.vert", "c:/lwe-2.4/shaders/mesh_video.frag"...
    Warning: Failed to load fragment shader file "c:/lwe-2.4/shaders/mesh_video.frag".
    Loading shader "c:/lwe-2.4/shaders/mesh/mesh_shadow.vert", ""...
    Deleting material reference "c:/lwe-2.4/models/old-tv/screen.mat"
    Deleting shader "c:/lwe-2.4/shaders/mesh/mesh_diffuse.vert|c:/lwe-2.4/shaders/mesh/mesh_diffuse.frag||120".
    Loading shader "c:/lwe-2.4/shaders/mesh/mesh.vert", "c:/lwe-2.4/shaders/mesh/mesh.frag"...
    Freeing class light_directional
    Freeing class old-tv
    Deleting mesh reference "c:/lwe-2.4/models/entities/light/directional/light_directional.gmf"
    Deleting mesh reference "c:/lwe-2.4/models/old-tv/old-tv.gmf"
    Invoking script "C:/LWE-2.4/Scripts/start/collisions.lua"...
    Invoking script "C:/LWE-2.4/Scripts/start/fliphook.lua"...
    Invoking script "C:/LWE-2.4/Scripts/start/globals.lua"...
    Deleting model reference "c:/lwe-2.4/models/old-tv/old-tv.gmf".
    Deleting model reference "c:/lwe-2.4/models/entities/light/directional/light_directional.gmf".
    Deleting material reference "c:/lwe-2.4/video.mat"
    

     

    notice the warning:

    Warning: Failed to load fragment shader file "c:/lwe-2.4/shaders/mesh_video.frag".

     

    I think thats the problem , how to fix it :huh: pfftt

     

    Thanks

    Gimpy73 :)

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