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Joh

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Everything posted by Joh

  1. Joh

    2.32rWhat?

    I have already downloaded this. But it seem not really updated. Or a least not with last few bugs..
  2. "viewdistance"="3" On material. EntityViewRange(scene,3,1); On code.
  3. How can i have the last (updated) version? I dl the exe file Josh gave us, but when i launch the LW updater i have to dl more then 800 files.. How can we dl the cortrect version?
  4. I think my problem is related to this : http://leadwerks.com/werkspace/index.php?/topic/2068-object-disappearing/
  5. I have the same problem with a big ship. When i am (for example) more tthen 3/4 of it (so 1/4 is still visible) it's disappear.
  6. Joh

    Some hints of 3.0

    As i read here we want a different engine to different users.. Could you do this Josh? Seriously this is the direction of the engine who don't like it can always change his own direction.
  7. I don't think to follow you..
  8. I understood your point (after a "few" posts) and i can agree with you. But in the same way i agree i need to understand Josh. Take for example the animate command, i was complain for the change but he change it to improve it. The render to draw (lua) it was done probably to improve the visual languages. Probably this change was made to improve the engine itself and as i see neither him was knowing this, so how could him tell us of the change if he doesn't know it? I have more or less 32 files of code (probably more then 15k lines) for my project i know i'll probably need to check the whole code to seek some bugs that there wasn't before, but i assume Josh have more lines then me and he obviously doing his best to don't change anything. Some time simply you can't. Told this i am out of discussion, this is my thought please accept it as i accepted your.
  9. My sentence was wrong.. I am telling that i haven't seen that page so what i was telling about undocumented commands is wrong.
  10. Well that's all i simply didn't seen that part of the page, so "Entity.parent is undocumented and this is the cause of his issue" it's wrong.
  11. mmm you get the point. It's documented.
  12. Entity.parent is undocumented and this is the cause of his issue.
  13. Didn't see this and i agree with you this shouldn't be changed. As far as i know there is a wiki where command are written. http://www.leadwerks.com/wiki/index.php?title=Main_Page I find there almost any command i search.
  14. As i understood Josh didn't change any documented code.. So you can't complain. You should use only documented command, if you don't be ready to modify your code. I would agree with you if some documented command changed, i was when animate command was changed.
  15. Ok you know your needed. Good luck!
  16. Well there are a plenty of ways, but you need one working on your game. Do you use controller for player? I imagine the ball won't collide to that controller right? Well you can do it "collide" but no collision apply, so whenever it's collided transform that player in local space to the ball so now you know where the player is (if it's behind you should skip it) after that you could use the linepick from the ball in the his z direction (better should be a spheric to plane collision but if doing wrong it will slow) long as the radius of the controller if hit the player you know where, you could in that case find the bone. I hope this could help you.
  17. I know he already choose but i wanna tell mine too: This engine is ever in upgrade and i am happy to this, you don't even know how is bad having an engine full of bug with a slow updating. I saw in my "little" experience that when there is multiple calling command (as for example a linepick) it should be better have one function called from most of the part of the code, so with a little modification you are able to fix the problem (as for example in bmax i did a Math class where there was stored all the math calculation i needed). I saw too that 2.32 seem to have many "issue" and as my project is actually in a good step, i choose (you can read it in the topic) to w8 till the version seem stable. Leadwerks is cheap, because Josh didn't need to pay many testers or programmer (i think he is still alone) so he simply can't find any bugs any time he make some changes, we should help him on this, also as i know he asked for money just only for the big update from 2.28 to 2.30, many other engine will ask for money EVERY big update they did. In past i was complain for the few of FPS this engine had so i dropped it, few months ago i come back and i am happy to see the engine is faster then before (also i didn't test 2.32 where Josh said is even faster in some cases), so i'll suggest you to think twice before dropping a project, Leadwerks is a nice tool.
  18. Joh

    Laser beam

    Hi, sorry guys i am was on holiday (thinking on it i am always on holiday in week-end..) Well for the moment my approach is 4 planes bloomed with a different rotation angle when is aiming the player so you will always be able to see it, but this is only a placeholder. That's seem good enough, i haven't think about it, so practically you would use different 4-3 different image aligned in different axis? Quite nice idea! Unfortunately i still haven't found a 2d artist for my project and i have such problem like that some time Thanks guys, i'll try this.
  19. frameWerk->GetTransparency().SetWorld(); (c++) SetWorld (fw.Transparency) (bmax, not totally sure here..)
  20. I fixed it loading model into the transparency world. Hope it will fix your problem too. Anyway this is a bad issue, as collision will probably don't work.
  21. Joh

    Laser beam

    If he does it on leadwerks 3.0, it will be unusefull for me. Also my publisher need to test the game on October, and the release date is on first of december, i know it's enough time, but if he manage to do it later on i'll need to research more.
  22. Joh

    Laser beam

    mmm This is bad.. Almost any things on leadwerks work with post-processing, doing this i lose too many.
  23. Joh

    Laser beam

    Tested: Effect good, but i am pretty sure with some work it can be awesome. Speed, well i am happy with it but anyway check your self : 10000 lines per loop and no any fps lost on my actual gameplay. Now i know i can't insert my self during the render, so is there a way to keep in consideration other models? I mean obviously drawing the line as last they will ever stay on front of models, because they are not included on leadwerks render.
  24. Joh

    Laser beam

    I was to tired to try it yesterday i'll let you know something..
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