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Joh

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Everything posted by Joh

  1. Joh

    Laser beam

    Yeah i understood after answering. This can be a solution, need only to test how speed it is.
  2. Joh

    Laser beam

    This can be a nice effect, but i assume there still the same problem when the laser face the camera.. The only way to "fix" this problem is to fully fill the deep.
  3. Joh

    Laser beam

    I am facing a little problem, i have done some test but i have no other idea now.. I need to create a laser beam like this one: http://www.infinity-universe.com/Infinity/index.php?option=com_zoom&Itemid=90&catid=6&PageNo=2 I tested with 4 planes and a texture with an alpha blending and bloom, the result is nice but only when the plane aren't facing the camera, obviously when it come directly in your face you will see the plane issue (no deep on plain). I tested with mesh too, but i am unable to do it looks as i want.. Any suggestions guy?
  4. I suppose this update will be close soon I'll w8 till all seem been fixed.
  5. Joh

    Question for Josh

    That's nice. Thanks.
  6. Can we/i have the code you actually use to create the convex body of terrain? I am planning to create a semi-sphere terrain and i should re-written the body, but i really don't know how..
  7. Well if i tell you why he wanna that one you surely laugh.. Because in this new version he told me if you bring the cursor near at "(" it will evidence the close ")" ..
  8. 1.39 is working as you know? A friend of mine wanna use that one.. But i don't know!
  9. Wich version of Bmax is compatible with Le?
  10. mmm Collisions(COL_PLAYER, COL_BALL, 2) this should work.. But i see you already did. This is strange. Just for curiosity insert this also Collisions(COL_BALL,COL_PLAYER, 2)
  11. Of course this is quite normal, your body collide with the ball (right?) it have 0 gravity so every hit it receive it will made a spin or rotation. You could solve this problem in 2 way: Set the collision mode to 0 (no collision performed) so you know when the leg hit the ball and in wich point but you should choice where the ball should go (with math calculation) in this case you could also "cheat" (as PES do damn game!) Or force the cylinder to don't spin setting his torque/omega every loop.
  12. Few questions before answer: Have your character a body itself? Is this body active? (mass > 0) Also could you show your code to understand if there are errors? Anyway i suppose all the body should collide (as for example if i shoot the ball should not pass trough his chest). Also i suggest you to use joint to drag the ball (also it's usefull when you receive a tackle).
  13. Man this is a ton of work!! You surely are brave! I hope you have at least designer.. Anyway happy to know there is someone who won't care about works! Seems fun.. When you have beta or alpha i can do some test This also seem quite interesting horror games are going strong right now.. My project (as written in my profile) is space simulator as Wing Commander (more like Wing Commander Privateer) where you are a Privateer you can sell/buy goods, fight in space, buy ship and others. My project need to be ready till November, but looking how fast is going i suppose it will be ready in less time. Thx to share.
  14. I saw there are a lot of screenshoots about projects, i am pretty curious to know how much of these screen are currently project.. Also i am curious to know some infos about it (genre, story, and so on.)
  15. What are you triyng to do with this? EntityParent(fw.Main.camera, Null) Also if the cam is placed on a controller it will be "shaky" because the controller is.. Try to position the cam after the render and update.
  16. Joh

    Everything in its place

    Hehe i do almost everything you do with those amount of programs with just total commander..
  17. Remove UpdateFramework() also why this is called on loop?: Else 'using pivot EntityParent(fw.Main.camera, player.camPivot) PositionEntity(fw.Main.camera, EntityPosition(player.camPivot)) End If Parenting a cam to a pivot it's something you should do just once..
  18. For me? I don't need it Gilmer needs but seem he solve the problem. This seem smart.
  19. About the camera i think you should rotate the main cam (bg camera is parented to that one i think). For image issue, i don't know right now, i need to think about it.
  20. So i could just use the same diffuse.. Ok i'll try. Thx.
  21. I am sorry i completely forgot of this post Yeah Josh already told you how to do it, also there is a glow/bloom shader for mesh wich i never understood how it's working, i saw it use another texture but i didn't understood wich material we shall use.. Josh could you explain it?
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