Sorry for the late response. Idk if you got your answer, but you would just make the entire emission texture black with the parts you want illuminated a plain white color (or what ever color you want)
Yes, and now we can debug Lua from VSCode so we will be able to debug editor scripts outside the editor, which will be a lot better for developing extensions.
How are LODs currently being handled in LE4? I remember seeing tutorials on this in previous Leadwerks releases but not sure if the system has changed.
Been looking for a program other than Crazybump to create high quality materials for a while now. This one seems like the first worthy contender as an alternative. Just thought I'd share
http://www.boundingboxsoftware.com/materialize/index.php