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slick29

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About slick29

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  • Birthday 07/29/1982

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  1. How are LODs currently being handled in LE4? I remember seeing tutorials on this in previous Leadwerks releases but not sure if the system has changed.
  2. Looks great! Better than just the weapon tilting a bit as the character rotates.
  3. @ErhanK Can we see an updated screen capture?
  4. @Josh thanks for the reply. I just swapped the spectator.lua file for the FPS script.
  5. I receive this error message when I try to launch The Zone DLC map
  6. Been looking for a program other than Crazybump to create high quality materials for a while now. This one seems like the first worthy contender as an alternative. Just thought I'd share http://www.boundingboxsoftware.com/materialize/index.php
  7. The new Doom uses Vulcan & Open GL and was released on Xbox One
  8. Any chance I could be pointed to any more details on Leadwerks and sprite sheets?
  9. slick29

    Using fonts

    I realized this just after I posted. Thanks again
  10. slick29

    Using fonts

    I've managed to implement the suggestions Macklebee (many thanks again sir) suggested concerning formatting the ammo count. I've tried both putting a "0" before single digits and using an " if " statement but prefer how it looks without a "0" in front of the number. My question is how do I format it so the number's position changes >100, < 100 and below <10. This is what I have so far. I only get results >100 and < 100. HUD_01.lua
  11. slick29

    Using fonts

    I was going the "if" "else" route but couldn't seem to get it to work. I'll try your suggestion. Thanks again.
  12. slick29

    Using fonts

    How would I go about centering the clip count when it goes below 10? It's in the right position with double digits (screen capture on the left), but jumps to the left of the HUD when it's 9 or less (screen capture on the right)
  13. slick29

    Using fonts

    Thanks for your help and the quick response. I implemented your changes and that did the trick. It now looks like it should. Cheers !!!
  14. slick29

    Using fonts

    Here's my code. I'm trying to have three different sizes, health, clip size and total ammo. HUD Manager_02.lua
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