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Posts posted by slick29
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How would you switch the emission map on and off to simulate toggling the light?
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Sorry for the late response. Idk if you got your answer, but you would just make the entire emission texture black with the parts you want illuminated a plain white color (or what ever color you want)
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You can try this as well http://www.martinkearl.co.uk/2017/05/leadwerks-pbr-2.html
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Looks great! Better than just the weapon tilting a bit as the character rotates.
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@ErhanK Can we see an updated screen capture?
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@Josh thanks for the reply. I just swapped the spectator.lua file for the FPS script.
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Yeah Jorn Theunissen is the man
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Been looking for a program other than Crazybump to create high quality materials for a while now. This one seems like the first worthy contender as an alternative. Just thought I'd share
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The new Doom uses Vulcan & Open GL and was released on Xbox One
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Any chance I could be pointed to any more details on Leadwerks and sprite sheets?
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I realized this just after I posted. Thanks again
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I've managed to implement the suggestions Macklebee (many thanks again sir) suggested concerning formatting the ammo count. I've tried both putting a "0" before single digits and using an " if " statement but prefer how it looks without a "0" in front of the number. My question is how do I format it so the number's position changes >100, < 100 and below <10. This is what I have so far. I only get results >100 and < 100.
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I was going the "if" "else" route but couldn't seem to get it to work. I'll try your suggestion. Thanks again.
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Thanks for your help and the quick response. I implemented your changes and that did the trick. It now looks like it should.
Cheers !!!
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Here's my code. I'm trying to have three different sizes, health, clip size and total ammo.
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Anyone know why my font (it's supposed to be Arial) shows up like this? Doesn't look like it should
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There should be snap to vertex or other snap features implemented when placing models in the editor.
The current system seems a bit difficult to reliably use. Are there any tutorials that cover this?
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Textures and materials identity
in Game Artwork
Posted
You can try this http://www.martinkearl.co.uk/2017/05/leadwerks-pbr-2.html