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VonBrauser

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About VonBrauser

  • Rank
    Member
  • Birthday 07/17/1990

Profile Information

  • Gender
    Male
  • Location
    Oklahoma
  • Interests
    Concept Art, starting to learn Leadwerks 3

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1,731 profile views
  1. It has been two years since i last did any programming/game design.. Time to get back on that horse!

    1. lxFirebal69xl

      lxFirebal69xl

      I wish you best of luck! :)

    2. gamecreator

      gamecreator

      Great timing with the Summer Games Tournament just announced. See if you can make a small project in a month to stretch your programming muscles.

  2. Just bought Kerbal Space Program, lets have a moment of silence in advance for the kerbal piloting my first craft.

    1. knocks

      knocks

      It's great fun, has to be one of the best indie games in a long time.

  3. Yea....I think I am just going to scrap it. I mean in blender(to the inexperienced atleast) when you accidentally hit the wrong key or hit shift R instead of Alt-R it does something crazy. then i spend 15 minutes trying to figure out what it was or what button i pressed THEN i hit ctrl Z too many times and undo something vital without realizing it. Then three hours later i am on the forums scratching my head thinking "What in the hell went wrong?" Thanks for the help Dan
  4. Solve my blender issue to save my sanity!

    1. YouGroove

      YouGroove

      What it means ? solved ?

    2. VonBrauser

      VonBrauser

      Hmm how to explain haha, it means to figure out the answer to something like a riddle or a math equation. Here is an example. 6x=12. solve for x.

      x = 2. But I got a reply that answered my question :)

  5. Thanks i will look into downloading rigify, can i get you with a quick question? I have my armature all set but I can't get the mesh to follow it. I looked in the vertex groups in weight painting and alot of the bones are missing from the list. I accidentally duplicated a bone a bunch of times without know it. I deleted them in object mode but they still show up in the vertex groups. For example: Arm.001.R Arm.002.R Arm.003.R and so on...how do i delete them from the vertex groups and add the correct bones? I've been stuck on this for hours Edit: Hold the phone.....I might have figured it out Edit: False alarm, i figured out how to take them out from the vertex groups but now i cant add any to it, even when i ctrl-p-automatic weights...WHATS GOING ON??!
  6. Sometimes thinking out loud is the best problem solver

    1. gamecreator

      gamecreator

      I suppose it's kind of like looking at a problem from a different perspective.

    2. DaDonik

      DaDonik

      While you talk, different regions in your brain are active. It's like some kind of multithreading :D

  7. Using the forums to think out loud has solved my problem disregard this thread Edit! Stuck again Keep reading!
  8. Okay now I notice it is basically behaving backwards. The shoulder and the bicep rotate around the end of the hand, i need this to be the other way around
  9. Reposted to Game Art

  10. I just completed my first ever human model and now I am rigging it. However I have ran into a wall which i can't get around and I have no idea how that wall got there! I have 3 bones for the arm: Upper, Lower, and the ArmIK. I RMB the ArmIK the shift-RMB to add the lower arm to it then i create inverse kinematics. Set the chain length to two. Everything looks dandy yea? well in pose mode when i select the ArmIK to move the whole arm with IT WONT MOVE! I double checked to see if the parent is set to the ArmIK and it is.My only option is to rotate when i click on it but i can't get it to move! I can move the arm with the UpperArm bone but that isn't what is supposed to happen I did this same process for the leg and it works fine, but the arm for some reason won't work Edit: New problem keep reading!
  11. Posted a simple (hopefully!) blender rigging question on the forums

  12. I just completed my first ever human model and now I am rigging it. However I have ran into a wall which i can't get around and I have no idea how that wall got there! I have 3 bones for the arm: Upper, Lower, and the ArmIK. I RMB the ArmIK the shift-RMB to add the lower arm to it then i create inverse kinematics. Set the chain length to two. Everything looks dandy yea? well in pose mode when i select the ArmIK to move the whole arm with IT WONT MOVE! I double checked to see if the parent is set to the ArmIK and it is.My only option is to rotate when i click on it but i can't get it to move! I can move the arm with the UpperArm bone but that isn't what is supposed to happen I did this same process for the leg and it works fine, but the arm for some reason won't work.
  13. If you want basic programming tutorials with LE3 watch Aggror's tutorials on youtube. I am half way through the c++ series and they have been very helpful and thorough
  14. VonBrauser

    E3 2013 :

    "Impressive Snake"
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