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VonBrauser

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Everything posted by VonBrauser

  1. It has been two years since i last did any programming/game design.. Time to get back on that horse!

    1. lxFirebal69xl

      lxFirebal69xl

      I wish you best of luck! :)

    2. gamecreator

      gamecreator

      Great timing with the Summer Games Tournament just announced. See if you can make a small project in a month to stretch your programming muscles.

  2. Just bought Kerbal Space Program, lets have a moment of silence in advance for the kerbal piloting my first craft.

    1. knocks

      knocks

      It's great fun, has to be one of the best indie games in a long time.

  3. Yea....I think I am just going to scrap it. I mean in blender(to the inexperienced atleast) when you accidentally hit the wrong key or hit shift R instead of Alt-R it does something crazy. then i spend 15 minutes trying to figure out what it was or what button i pressed THEN i hit ctrl Z too many times and undo something vital without realizing it. Then three hours later i am on the forums scratching my head thinking "What in the hell went wrong?" Thanks for the help Dan
  4. Solve my blender issue to save my sanity!

    1. YouGroove

      YouGroove

      What it means ? solved ?

    2. VonBrauser

      VonBrauser

      Hmm how to explain haha, it means to figure out the answer to something like a riddle or a math equation. Here is an example. 6x=12. solve for x.

      x = 2. But I got a reply that answered my question :)

  5. Thanks i will look into downloading rigify, can i get you with a quick question? I have my armature all set but I can't get the mesh to follow it. I looked in the vertex groups in weight painting and alot of the bones are missing from the list. I accidentally duplicated a bone a bunch of times without know it. I deleted them in object mode but they still show up in the vertex groups. For example: Arm.001.R Arm.002.R Arm.003.R and so on...how do i delete them from the vertex groups and add the correct bones? I've been stuck on this for hours Edit: Hold the phone.....I might have figured
  6. Sometimes thinking out loud is the best problem solver

    1. gamecreator

      gamecreator

      I suppose it's kind of like looking at a problem from a different perspective.

    2. DaDonik

      DaDonik

      While you talk, different regions in your brain are active. It's like some kind of multithreading :D

  7. Using the forums to think out loud has solved my problem disregard this thread Edit! Stuck again Keep reading!
  8. Okay now I notice it is basically behaving backwards. The shoulder and the bicep rotate around the end of the hand, i need this to be the other way around
  9. Reposted to Game Art

  10. I just completed my first ever human model and now I am rigging it. However I have ran into a wall which i can't get around and I have no idea how that wall got there! I have 3 bones for the arm: Upper, Lower, and the ArmIK. I RMB the ArmIK the shift-RMB to add the lower arm to it then i create inverse kinematics. Set the chain length to two. Everything looks dandy yea? well in pose mode when i select the ArmIK to move the whole arm with IT WONT MOVE! I double checked to see if the parent is set to the ArmIK and it is.My only option is to rotate when i click on it but i can't get it to move! I
  11. Posted a simple (hopefully!) blender rigging question on the forums

  12. I just completed my first ever human model and now I am rigging it. However I have ran into a wall which i can't get around and I have no idea how that wall got there! I have 3 bones for the arm: Upper, Lower, and the ArmIK. I RMB the ArmIK the shift-RMB to add the lower arm to it then i create inverse kinematics. Set the chain length to two. Everything looks dandy yea? well in pose mode when i select the ArmIK to move the whole arm with IT WONT MOVE! I double checked to see if the parent is set to the ArmIK and it is.My only option is to rotate when i click on it but i can't get it to move! I
  13. If you want basic programming tutorials with LE3 watch Aggror's tutorials on youtube. I am half way through the c++ series and they have been very helpful and thorough
  14. "Impressive Snake"
  15. I really appreciate all of the posts guys, thank you all for sharing your story/thoughts. I realize (even more now ) success in the Game Industry is isn't a walk in the park and I do not plan to treat it like one. I really don't see myself as one of the many who think they can make a game and then quit at the fist or second wall hit, I am well accustomed to the loss of social life in place of work (I basically lived in the architecture studio ). However, i feel like I am behind on my knowledge of programming and general game design, which is why I am considering a University. I think I would
  16. Very insightful! Thank you Scarlet and I should clear up that I am not interested in the Design element, debating on either art or programming (maybe both?). Keep the posts coming!
  17. @xtreampb I downloaded that today, it looked very promising! I could imagine little archers on top ducking as the boulders whizzed a bit too high and then flying up in the air when i zing one at the top and connect with an explosion of rubble and rock
  18. I wanted to make this thread not as a 'which is better there can only be one' but as a source of feedback on the advantages of going to a university or institute (online as well) for Game Design/Art/Animation. I am interested in possibly enrolling in a nearby university (Oklahoma Christian University) whose, for what its worth, Game Design school received an honorable mention from the Princeton Review link here: http://www.princetonreview.com/top-undergraduate-schools-for-video-game-design.aspx I have my basics finished while attending Oklahoma State University and 2 ye
  19. Another day, another program

  20. I gooot a little help, from my friienndds

  21. Thanks xtream and aggregor, great tutorials also! Very very helpful : ) I figured a light source was needed but couldn't understand why it started With light without me adding a source. But now I understand
  22. I have a simple question on lighting in the forums if anyone is interested :)

  23. I am going through a simple free look tutorial which everything is going smoothly, however I clicked on 'Calculate Lighting' inside the LE Editor and now my scene is dark, I realize i don't have a light source but in the tutorial video there was already shadows where mine had no shadows. So i guess my question is why did the lights already cast shadows in the tutorial video and not in my scene (I have the same code as the tutorial as well). And how do I undo the calculate lighting so i can see my level again. Sorry about the wordiness
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