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codeape

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About codeape

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  • Birthday 10/14/1977

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    Stockholm, Sweden
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    Coding

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  1. Also this lock free c++ queue could probably come in handy for Leadwerks (BSD license): http://moodycamel.com/blog/2014/a-fast-general-purpose-lock-free-queue-for-c++
  2. Looking forward to Leadwerks 5 ... some questions though: 1. Can you use Leadwerks GUI in your game or will it only be for the editor? 2. Will Windows, Linux, and Mac support be released at the same time? Thanks for the update
  3. So I think you could take a look at https://github.com/igagis/svgren it uses https://github.com/igagis/svgdom to create a SVG document object model and render it with cairo. Maybe you could use only the object model and do the rest directly in leadwerks. Maybe SVG++ could maybe be of help http://svgpp.org/.
  4. I have not opened the Leadwerks from within Steam since for ever. I always use the desktop icon but for some reason I can not even remember why I tried from within Steam.
  5. When I start Leadwerks from the Steam window Leadwerks freezes the whole desktop. If I start Leadwerks directly from the desktop it works. I am running Ubuntu 14.04.1 LTS.
  6. http://tech.slashdot.org/story/15/07/23/1546206/open-source-mesa-3d-librarydrivers-now-support-opengl-4 Would be cool to test with Leadwerks on my Linux machine some day. The intel drivers are in the Mesa stack so why not.
  7. Phoronix is allways a good source of information: Here is a 15-Way AMD/NVIDIA Graphics Card Comparison For 4K Linux Gaming: http://www.phoronix.com/scan.php?page=article&item=amdnv-4k-15gpu&num=1 Also here is their review of the Mobo i posted above: http://www.phoronix.com/scan.php?page=news_item&px=MTY5OTE
  8. My current Linux build ... you being Swede and all: Gigabyte GA-Z97-HD3 Motherboard - https://www.dustinhome.se/product/5010786253/ga-z97-hd3 Intel Core i5 4690K / 3.5 GHz processor - https://www.dustinhome.se/product/5010791975/core-i5-4690k-35-ghz-processor 16 Gb ram - Corsair XMS3 - https://www.dustinhome.se/product/5010639170/xms3 I had a Asus Nvidia GTX 580 already so I used that as GFX card. I can also recommend this PC case if you want something that is easy to work with, is good ventilated and silent https://www.dustinhome.se/product/5010810959/define-r5 and this silent PSU https://www.dustinhome.se/product/5010752536/rm750. I got this to cool the CPU https://www.dustinhome.se/product/5010763755/cooling-freezer-i11 It works well with Leadwerks, Ubuntu 14.04 LTS and the Nvidia proprietary driver.
  9. We also support Blender by doing this ... that is nice. I am in the same spot. I need to get more hours in to Blender.
  10. Need to use Blender more often.

    1. Show previous comments  4 more
    2. Roland

      Roland

      Any special reason not use the Leadwerks exporter. Does pure fbx work better

    3. CreativeOcclusion

      CreativeOcclusion

      I have not tried it...always just used fbx since it seems to work fine...

    4. codeape

      codeape

      The Leadwerks exporter worked good for me :)

  11. Pretty good and inexpensive Blender introduction video tutorial series (51 episodes): http://store.steampowered.com/app/373020/ Section 1 - Understanding the Interface. Chapter 01 - First encounters 5 mins Chapter 02 - Navigation 6 mins Chapter 03 - Layout Customizing 8 mins Chapter 04 - User Preference Changes 6 mins (Autodepth, Autoperspective, Addon - Layers, VBO’s.) Section 2 - 3D View. Chapter 01 - Menus, Modes and Display. 5 mins Chapter 02 - Pivot Point and 3d Manipulator 8 mins Chapter 03 - Layers and Snapping 7 mins Section 3 - Modeling Chapter 01 - Mesh Data, Object Data 7 mins Chapter 02 - Object Tools 7 mins Chapter 03 - Mesh Tools - Extrude 2 mins Chapter 04 - Mesh Tools - Bevel 1 min Chapter 05 - Mesh Tools - Subdivide 2 mins Chapter 06 - Mesh Tools - Working With Loops. 5 mins Chapter 07 - Mesh Tools - Vertex Connect 2 mins Chapter 08 - Mesh Tools - Inset. 2 mins Chapter 09 - Mesh Tools - Merging 2 mins Chapter 10 - Mesh Tools - Knife Tool 2 mins Section 4 - Modeling A Game Asset Chapter 01 - Ref Images & Traffic Cone Blockout 10 mins Chapter 02 - Traffic Cone Modeling 8 mins Chapter 03 - Normal Editing - Smooth/Hard Edges 5 mins Chapter 04 - High Res Traffic Cone 5 mins Chapter 05 - Camera Modeling 15 mins Chapter 06 - Modeling With Curves 7 mins Chapter 07 - Camera Modeling Finish 2 mins Chapter 08 - Removing NGons 4 mins Chapter 09 - Hi Res Lens And Ribbed Cable 6 mins Chapter 10 - Organizing And Naming Objects 3 mins Section 5 - UV’s. Chapter 01 - UV’s Overview 12 mins Chapter 02 - Mirror Modifier 5 mins Chapter 03 - UV Unwrapping The Base 7 mins Chapter 04 - UV Unwrapping The Cable 10 mins Chapter 05 - UV Unwrapping The Cone 9 mins Chapter 06 - UV Final Layout 8 mins Section 6 - Baking Chapter 01 - Baking Setup And Creating Images 4 mins Chapter 02 - Baking Ambient Occlusion 10 mins Chapter 03 - Baking Normal Maps 9 mins Chapter 04 - Creating The Base Color Materials 5 mins Chapter 05 - Baking The Base Color 2 mins Chapter 06 - Setting Up A Complete Material 3 mins Chapter 07 - Cord Baking And Multiple UV Sets 9 mins Chapter 08 - Baking The Camera Lens 7 mins Section 7 - 3D Painting Chapter 01 - 3D Painting Setup 6 mins Chapter 02 - Painting A Vertical Gradient 6 mins Chapter 03 - Multi Layered Painting 18 mins Chapter 04 - Worn Edges With Cavity Masking 13 mins Chapter 05 - Baking All Layers Down To 1. 7 mins Section 8 - Importing And Exporting Chapter 01 - Importing A TF2 Character 3 mins Chapter 02 - Rigging And Placing The Asset 2 mins Chapter 03 - LOD Creation 6 mins Chapter 04 - Exporting As OBJ 1 min Chapter 05 - Importing Into Team Fortress 2. 5 mins
  12. Josh, should I post this to the Bug forum? Thanks for the help by the way
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