Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Zeirus

Members
  • Content Count

    21
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Zeirus

  • Rank
    Member
  • Birthday 01/06/1974

Profile Information

  • Gender
    Male
  • Location
    Italy
  1. Zeirus

    Marble Game Template

    I would suggest you portals in style "Portal"... ;-)
  2. Hi Josh, The transition from the beta version to the stable version is automatic from the branch "beta", or we have to change branch in the options at the end of the beta/RC?
  3. Zeirus

    Water in a tub

    Hi, Is there a material to create a block of static or animated water in a tub? I have not found it
  4. Hi Josh, is there a detailed features list of previous build releases? I mean: As of today in Steam there are five releases (from 2014.08 to 2014.12), but I could not find a "release log" of each of them. For example: the last stand-alone 3.2 to which of these releases is relative? In future it would be preferable that the build number appeared in the splash/about screen (imho). Another question: The switch from beta to stable release in Steam is automatic with latest updates? How to check if the stable version is selected and/or ready to be selected? Thanks in advance for reply
  5. Thanks for the clarification. In my opinion, your add-on should be integrated by default in Blender (like the other exporters) and not only in Leadwerks tools
  6. Hi alrusdi, I've installed it regularly, but does not appear listed in the add-on list (Blender 32 bit, v 2.73a) Addenda: Resolved! The automatic install from .zip creates a useless parent directory: ...\Users\YourUsername\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\leadwerks-blender-exporter-master\io_scene_leadwerks\... To view in add-on list must be removed from parent dir. The correct path is: ...\Users\Username\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\io_scene_leadwerks\...
  7. Thank You, Ma-Shell! This is precisely the procedure that was looking for!
  8. Thank You. Maybe I found it (but it is a different procedure from the one I meant) Need help with animated textures
  9. Yes, it's true ... it's a texture that moves ... but, although simple, it gives an effect "animated" to flow. However, if there is a more accurate term to define this "scrolling" mention it as well, please
  10. Hello. I would like to apply the same effect to the pipes created in Leadwerks, however, changing in real time the flow direction and pause it when necessary (start/stop/inverse flux command). There is already a LUA script dedicated to this task? Thanks in advance for reply
  11. Is this a "translator" OpenGL/OpenGL ES? nVidia Regal Regal is a user-space OpenGL layer for OpenGL 2.x, 3.x, 4.x, Core contexts and ES 2.0. Regal implements OpenGL loading, emulation for ES and Core contexts and tools for debugging
  12. Hi Guppy. In your opinion is not sufficient for small applications? It would be interesting that Leadwerks Engine can occupy this niche market ... Unity and Unreal Engine are already "practicing" this path...
  13. The Raspberry PI2 will have the opportunity to have free Windows 10. With these hardware features (900MHz quad-core ARM Cortex-A7 CPU) there will be the possibility to implement the games produced with Leadwerks Engine? P.S .: It is known to be an executable for ARM. P.P.S: Supplement info on ARM Cortex-A7
Facebook Twitter Youtube Github Steam
×
×
  • Create New...