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About Guppy

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  1. I don't understand half of it but it seems really cool http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/real-time-cloth-simulation-with-b-spline-surfaces-r3814 wonder if it can be easily transfered to leadwerks

    1. nick.ace


      I suppose you could do this somehow with physics and joints, and then use a B-Spline shader to smooth it out (as that would be the same idea in principle at least). But I'm sure this wouldn't be great for game dev to calculate a B-Spline each frame, although it would make a great tech demo!

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