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Guppy

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Everything posted by Guppy

  1. You have to link against the Lua included with Leadwerks
  2. No - which is not much of a supprise as it seems to be a windows issue with 13.12 ( the "linux" google picks up on is from the page tree in the side bar )
  3. Both are fine editors but I find the reason you chose one over the other a bit whimsical - your prerogative of course But in gimp Window -> single window mode And depending on what you mean with the seamless texture gimp has auto seamless ( only really work with textures with no real pattern to them ) and offset x,y for manually making your textures seamless
  4. Blender went this route, but they have a paid team and (contrary to the kickstarter page's promise of " our team has a lot of experience with multi-platform development" ) Leadwerks does not. I've before suggested that He hire an experienced consultant to code the UI in GTK+ (or Qt, wx, etc ) a complete recode is not necessary - between glade and gtkbuilder a reworked UI should be done in no time flat and the consultant could focus on helping josh tie in the code bits that responds to the evens ( showing images/opengl contexts/altering states, etc ). ofcourse this rests on the silly notion that the editor components is written in C, C++, python or one of the myriad languages that actually have gtkbuilder bindings.
  5. Another video on the subject this time with voice added to hopefully get the point across that this bug is not Nvidia specific.
  6. Could you clarify please what that means? are these bugs not happening to you or are you just ignoring them? Edit; I see you've listed Windows 7 as among'st your OS'es - I assume your using the editor from there?
  7. Gimp and krita are free alternatives to Photoshop for the work you would need to do for textures
  8. Guppy

    Droid planet

    I can understand wanting paint to make it look better.. But would a robotic civilisation really care about estetics? And if so would they so closely resemble our own? Just some thing to ponder
  9. *My* attitude? I've been very calm and accepting of the myriad of bugs - even when the product is barely usable to me. I then point out (in response to your "that's news to me" remark ) that in the bug thread you merged that I no less than 3 times point out that I use AMD so it's properly not exclusive to nvidia. Hell the link you posted to nvidia jumps directly to a post by me stating that the issue is happing on AMD. I really don't believe it's out of line for me to suggest you've not read the bug report when you are surprised by it's contents. But so be it I'll go back to silently wishing that one day my 200$ Kickstarter investment will pay off. PS. Yougrove you publicly questioned why Linux users have not made a ruckus about the issues.. Are you still wondering?
  10. The very link in that nVidia post you made is of me reiterating that it's affecting AMD users, after you merged my bug report of the issue into the nvidia thread claiming it to be a nvidia issue... Maybe if you read the damn bug reports
  11. Mint is Ubuntu with a different desktop environment - everything else is the same (quite literaly they start with ubuntu 14.04, remove unity and add in a non retarded desktop ). However if you report a bug and it's no ubuntu 14.04 it gets rejected
  12. And what of AMD/ATI users ? remeber I've the exact same bug and I somehow doubt Nvidia will fix it for me
  13. For blender you most likely need to apply transforms in object mode.
  14. You have ofcourse applied the animation shader in le?
  15. Repeat these steps And tell me if it works as intended ( ie the the scene tab does not get drawn ontop of the really selected tab ) please tell us your system specifics ( GFX brand, driver & kernel version ). It would be valuable data for fixing it for the rest of us
  16. There is no (longer) support for any mobil platform, so that seems very unlikely
  17. That would work ( and good work on the patch ) - but not everybody rolls their own models, and opening fbx/max files in blender removes all animation ( if it works at all that is ).
  18. I'm curious how do you break up animations?
  19. F12 (single viewport mode) not working [Reported: Apr 2 2014 ,Status: Wontfix, disabled] F1 / Help uses hardcoded browser the user may not have (firefox) and will lock the editor if no previous instance is running [Reported: Apr 12 2014, Status: not working] Tooltips not working [Reported: Apr 12 - 2014, Status: not working] Changing editor fontsize results in crash [Reported: Aug 27 2014, Status: Wontfix, disabled] Scene tab is broken [Reported: Apr 6 2014 (first time), Status: still broken] Model editor is not usefull [Reported: Sep 8 2014, Status: still broken] Drag & Drop doesn't work anywhere [Reported: ?, Status: still broken] Mouse wheel doesn't work any where ( or only in 1 direction ) [Reported: ?, Status: still broken] UTF-8 paths breaks the editor [Reported:?, Status: ?] Now it's not all bad;the localized numeric input for instance has been fixed. There may well be more issues than above, but I've completely stopped using the editor except for testing bugs.
  20. Not really no - you have an official upstream, if you fix something you must make a pull request that patches cleanly against upstream. Almost all opensource development works like this - if the your patch doesn't work it wont get mergede, heck if the upstream maintainer doesn't like the feature he is free to reject it as well. I'm not saying that opensource is the way to go (in fact I'm almost certain that that will fail - primarily due to it apparently being in "blitz basic" and not c/c++ ), I just like to point out a common misconception. While this happens from time to time in the opensource environment, it's very easy to simply say "your using an un-official branch, please direct your inquiry to the maintainer of said branch - alternatively use the official stable release you can find here" I think the only time I've seen it get ugly is gnome3 vs mate - but then that whole thing is part religion anyway
  21. I suppose you mean "major" ones and not Ogre3d, Irrilicth, etc.. At the time of the kickstarter - none, hence why I backed it - I am being told ( but I haven't tested it, since I find their licensing terms unacceptable ) that UE 4 works on Ubuntu LTS ( and derivatives, like kbuntu, mint, .. ), Fedora (Redhat's consumer version), Arch and gentoo. For non Linux users, the important point here is to note gentoo as it's a compile everything your self kind of os where you get machine instructions on how to make it work ( .ebuild's ) so if it works here you pretty much be guaranteed it will work everywhere.
  22. How is that different from having to work out if the error is with window 7, 8, 8.1, 10 ? The problem is once again that instead of using standard GTK components that have been battle tested on every damn linux machine everywhere he makes his own 'because reasons' these aren't tested on anything than a very specific condition ( namely american ubuntu LTS )
  23. In recent years the only "hacking" I've had to do ( I use Linux full time both professionally and private ) involved trying to get outlook to run ( gave up on that I now use the web version via chrome app mode ) and leadwerks. Everything else I go to my app center click the program I want and then start running it. But hey when the 90s call wanting their whine back could you be a doll and warn them about 9/11 and the Bush administration ? tyia
  24. The campaign was funded almost 2 years ago - rewards being delivered 6 months ago I kinda think any we've passed the date on that.
  25. I hate it, "unity desktop" is with out a doubt the single most idiotic "feature" ever - but as to not give Josh any more ammo to shoot down bugs I try to make do. ( Installed a non-standard desktop? well that's properly the cause of the bug *closed* )
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