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Guppy

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Everything posted by Guppy

  1. Disclaimer; this post is written with "hot blood", as I'm a little pissed off at ( from my POV ) the loyalists being out in force trying to deny that any problem exists. In the editor; Buttons randomly do not work (well they consistently do not work, but the buttons appear to be randomly selected ) Tooltips work only under very specific circumstances The scene graph tab will randomly bleed through other tabs F12 ( maximise current view ) does not work Mouse wheel only works on some scrolled panes ( and usually only in one direction ) Setting font size in the editor causes hard crash ( option was removed instead of fixing ) Model/animation viewer/editor does not work it will only show random faces of a given model - which changes depending on viewing angle and animation frame ( Josh blames Nvidia, inspite of the problem also existing on AMD ) etc, etc, etc. I've actually stopped reporting most bugs, because the answer is almost always "It's somebody elses fault", even when demonstrably it's not. (Ie; It's nivida's fault, even though problem exists with all drivers. It's GTK's fault - even though the issue at hand is a custom widget rendered in opengl ) I've set up a windows computer that I plan to do any future map editing on, which is quite ironic as I backed the kick starter campaign because I wanted to make games for OUYA inside Linux (with my friend who uses a mac) - a privilege I ended up paying twice as much for while as every body else ( pro backer ftl ) and ultimately ended up not getting. The state of the Linux editor such that I cant even make Linux games with out leaving Linux
  2. A "Feature X is broken in the editor" B "Works for me, must be your machine/driver" Because windows users assume everybody they speak to us also using windows, B tests and replies as he does. Knowing this I always add "on Linux", not because of pride issues but to avoid inconveniencing windows users. And no the majority of your aren't "users", but rather "windows users" - Mac, iOS, Android, OUYA support was all removed - leaving only two os'es windows and Linux ( in reality only Ubuntu LTS and Steam OS ). And Linux support is lackluster at best, try using the editor on Linux and see how long you last.
  3. Continuation of http://www.leadwerks.com/werkspace/statuses/id/7945/ because having long conversations in status messages gets messy
  4. Aww come on! the slideshow thing is part of the nostalgia;
  5. The title "Lockdown (Escape Plan)" has a few problems Love the Eye of the beholder style movement tho
  6. once registered you can find the forums here http://redmine.code-i.de/projects/le-community-project-3/boards/
  7. It is, or is there something wrong with the map loading class Josh posted? http://www.leadwerks.com/werkspace/topic/10139-leadwerks-map-class/page__hl__map
  8. Intrested parties should really sign up on the LCP3 site and use the forums there, or you will miss out on the design phase - there are currently only 4 of us there. So if you want to influcence the story and/or art direction now is the time to speak up
  9. Guppy

    Bug fix update

    Completely off topic - but why are you tagging all your blogs with Android and iOS ?
  10. Is there also a way to export them, or it's a moot point.
  11. Sligthly more expensive, but worth every penny http://www.solid-run.com/product/cubox-i4pro/ They also have other "lighter" models If you plan on musing a corded mouse you may want to tape down the cord near the box or you will move it around during vigorous mouse usage
  12. I've been unable to trigger the error again in recent betas
  13. The problem with that approach is that the enemy will only attempt shooting from points along the path to you, concider; ...............(You) _____|B|___________ /////|R|/////////// /////|I|/////////// /////|D|//(Water)// /////|G|/////////// -----|E|----------- ................... ................... ..............(Monster) In this case the monster will attempt move over the bridge (because that's the path to you) even though moving to the river side would put him in range to shoot. - and if you do not have a ranged weapon this would be a great advantage to him. It is ofcourse far the easier approach
  14. you would properly be shocked to realize just how similar to modeling what you did with those CSG blocks is.
  15. OpenGL ES - is the mobile subset of opengl, support for mobile was dropped in leadwerks
  16. Fairly sure they are still using the same crappy video core which only supports OpenGL ES 2.0
  17. Just out of curiosity why isn't adjacent BSP collapsed into a model at runtime? ( I actually thought they were ) I mean even if something like dual contouring surface reconstruction is of of scope, wouldn't simply fusing vertices within tolerance X and stuffing it into one batch/model help loads with performance? I relalize that there would be a lot of polygons that would never be visible but the overall poly count is still fairly low in the csg house
  18. Tabbed treeview is hardly exclusive to 3d editors
  19. Also it would properly be wise to have a CLA, it could as complicated as https://www.clahub.com/ or as simple as stating that any participants must agree that their work be placed under the projects license agreement ( CC-0 ? )
  20. Just a side note; as this is supposed to be a learning experience I'd like to contribute with something outside of my comfort zone preferably modeling
  21. I've never encountered this problem with any other GTK app, and given that there are in the 100's of thousands of people using GTK daily a bug like this would surely have been spotted by now. Rather I think it's your refusal to use standard GTK components that has (once again) come back to bite you.
  22. licensed as DWTFYW, nice. Might make for some nice night time reading
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