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Everything posted by Guppy
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Disclaimer; this post is written with "hot blood", as I'm a little pissed off at ( from my POV ) the loyalists being out in force trying to deny that any problem exists. In the editor; Buttons randomly do not work (well they consistently do not work, but the buttons appear to be randomly selected ) Tooltips work only under very specific circumstances The scene graph tab will randomly bleed through other tabs F12 ( maximise current view ) does not work Mouse wheel only works on some scrolled panes ( and usually only in one direction ) Setting font size in the editor causes hard crash ( option was removed instead of fixing ) Model/animation viewer/editor does not work it will only show random faces of a given model - which changes depending on viewing angle and animation frame ( Josh blames Nvidia, inspite of the problem also existing on AMD ) etc, etc, etc. I've actually stopped reporting most bugs, because the answer is almost always "It's somebody elses fault", even when demonstrably it's not. (Ie; It's nivida's fault, even though problem exists with all drivers. It's GTK's fault - even though the issue at hand is a custom widget rendered in opengl ) I've set up a windows computer that I plan to do any future map editing on, which is quite ironic as I backed the kick starter campaign because I wanted to make games for OUYA inside Linux (with my friend who uses a mac) - a privilege I ended up paying twice as much for while as every body else ( pro backer ftl ) and ultimately ended up not getting. The state of the Linux editor such that I cant even make Linux games with out leaving Linux
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A "Feature X is broken in the editor" B "Works for me, must be your machine/driver" Because windows users assume everybody they speak to us also using windows, B tests and replies as he does. Knowing this I always add "on Linux", not because of pride issues but to avoid inconveniencing windows users. And no the majority of your aren't "users", but rather "windows users" - Mac, iOS, Android, OUYA support was all removed - leaving only two os'es windows and Linux ( in reality only Ubuntu LTS and Steam OS ). And Linux support is lackluster at best, try using the editor on Linux and see how long you last.
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Continuation of http://www.leadwerks.com/werkspace/statuses/id/7945/ because having long conversations in status messages gets messy
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Aww come on! the slideshow thing is part of the nostalgia;
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The title "Lockdown (Escape Plan)" has a few problems Love the Eye of the beholder style movement tho
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once registered you can find the forums here http://redmine.code-i.de/projects/le-community-project-3/boards/
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Playing around with near real-time Map edititng
Guppy commented on Einlander's blog entry in Einlander's Blog
It is, or is there something wrong with the map loading class Josh posted? http://www.leadwerks.com/werkspace/topic/10139-leadwerks-map-class/page__hl__map -
This still planned?
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Intrested parties should really sign up on the LCP3 site and use the forums there, or you will miss out on the design phase - there are currently only 4 of us there. So if you want to influcence the story and/or art direction now is the time to speak up
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Beta won't start after the lasted update
Guppy replied to Thirsty Panther's topic in Leadwerks Engine Bug Reports
Try deleting the leadwerks settings file -
Completely off topic - but why are you tagging all your blogs with Android and iOS ?
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Is there also a way to export them, or it's a moot point.
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Sligthly more expensive, but worth every penny http://www.solid-run.com/product/cubox-i4pro/ They also have other "lighter" models If you plan on musing a corded mouse you may want to tape down the cord near the box or you will move it around during vigorous mouse usage
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I've been unable to trigger the error again in recent betas
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The problem with that approach is that the enemy will only attempt shooting from points along the path to you, concider; ...............(You) _____|B|___________ /////|R|/////////// /////|I|/////////// /////|D|//(Water)// /////|G|/////////// -----|E|----------- ................... ................... ..............(Monster) In this case the monster will attempt move over the bridge (because that's the path to you) even though moving to the river side would put him in range to shoot. - and if you do not have a ranged weapon this would be a great advantage to him. It is ofcourse far the easier approach
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you would properly be shocked to realize just how similar to modeling what you did with those CSG blocks is.
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OpenGL ES - is the mobile subset of opengl, support for mobile was dropped in leadwerks
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Fairly sure they are still using the same crappy video core which only supports OpenGL ES 2.0
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Just out of curiosity why isn't adjacent BSP collapsed into a model at runtime? ( I actually thought they were ) I mean even if something like dual contouring surface reconstruction is of of scope, wouldn't simply fusing vertices within tolerance X and stuffing it into one batch/model help loads with performance? I relalize that there would be a lot of polygons that would never be visible but the overall poly count is still fairly low in the csg house
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So basically a ranged AI script?
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Tabbed treeview is hardly exclusive to 3d editors
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Also it would properly be wise to have a CLA, it could as complicated as https://www.clahub.com/ or as simple as stating that any participants must agree that their work be placed under the projects license agreement ( CC-0 ? )
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Just a side note; as this is supposed to be a learning experience I'd like to contribute with something outside of my comfort zone preferably modeling
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I've never encountered this problem with any other GTK app, and given that there are in the 100's of thousands of people using GTK daily a bug like this would surely have been spotted by now. Rather I think it's your refusal to use standard GTK components that has (once again) come back to bite you.
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licensed as DWTFYW, nice. Might make for some nice night time reading