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waspzxz

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Everything posted by waspzxz

  1. WIP just a small app for leadwerk 2.5 tools.
  2. Hi, I have been watching as the updates that have been posted on the new LeadWerks 3.1 engine and I have to say that I'm impressed with how well things are going with it things are looking good from where I set, but I do have two questions: 1. The graphics: I have seen all of the screenshots that have been posted and they are looking good, however, it's not as good as a hands on of the editor itself. Are there any gaming engines out there that you can point out to show and give some ideas of what we can expect from the new OpenGL 4.0 render engine? 2 The cost to the user: Has there been a need for upgrades to your test systems, as in hardware ? Has there been a hit to the performance of the new 3.1 Editor/Engine itself with the new render engine ? If these questions have been answered on a previous post sorry, I did not see it. Thanks
  3. I would say go with the prefad, any time you use multiples of an object as in trees, rocks, box and so on its best to make it a prefab.
  4. waspzxz

    Leadwerks 3.1

    Thank you for the update Josh.
  5. Try this link you might find what you're looking for. http://www.findsounds.com/
  6. Nice work Andy! and I like working with BSP my self I think it makes the work so much faster and and I have seen some really nice maps done in BSP. I see were you are going with this keep it up man you have the start of something good there.
  7. Really ? man I looked but did not see were to do this if you find the time can post a pic tell me by text thanks.
  8. yeah I use blender a lot and love it, I was just pointing out that the ground work for a really powerful BSP tool set was there and just wanted to see if the were any plans to upgrade them and it looks as if there are but just not now.
  9. Thanks Josh and gamecreator for your reply. I agree with you Josh when you say it's one of the coolest aspect of leadwerks 3 that's one of the things that got me to looking at leadwerks 3 and I fully understand about the need to focus Linux support and OpenGL4 I was just putting this out there for food for thought thanks.
  10. Hey I was just doing some testing with the BSP brushes in the editor to see what is available in the tools. even though I was able to build what you see in the pics I was limited to what i could do and these models would not run good in game there was to much overlapping going not good. I want to know are there any plans to update the tools to bring them to the level of Valve SDK . Such as 1. Texture scaling, texture shifting, and texture rotation. 2. Poly face edit. 3. vertices and edge selection. I know that ppl say there really is no need in it BSP brushes are for base structures. this is true but then again its not if we look at Valves games all of there games are mapped and lade out in BSP brush and then the more detailed objects are made in to a prefab and this works out really well well this is just my thoughts. I hope to see these tools in the editor one day I feel it will make Leadwerks that much more of a powerful tool for making games.
  11. Thanks this is somthing I did not know. but it looks as if there is a missing a file? if I'm seeing it right? here is the what Visual Studio is showiing And I'm new to Visual Studio so I might be doing the build worng? 1>------ Build started: Project: DarknessAwaits, Configuration: Debug Win32 ------ 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 1> main.cpp 1>C:\Leadwerks\Engine\Source\Leadwerks.h(324): fatal error C1083: Cannot open include file: 'Classes/Heightfield.h': No such file or directory 1> App.cpp 1>C:\Leadwerks\Engine\Source\Leadwerks.h(324): fatal error C1083: Cannot open include file: 'Classes/Heightfield.h': No such file or directory 1> Generating Code... ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Lol I see that ( Jim ) has the same file missing
  12. cassius. quote The recent updates caused several bugs. Yeah I see this I was up tell 4:00 am last night trying to fix this but with no luck. and then got up and reinstalled windows to see if that would fix things but nope. thing is the Demo/Trial version ran just fine dont know man hope that this is fixed soon.
  13. Hi I'm having trouble compling maps I have just done a new install of windows and it's fully up to date as well as new install of Leadwerks 3. if anyone knows whats going on and could help it would be nice thanks. ERROR 1. Failed to launch C:/Leadwerks/Projects/DarknessAwaits\DarknessAwaits.exe ERROR 2. Failed to launch C:/Leadwerks/Projects/DarknessAwaits\DarknessAwaits.debug.exe PC specs. OS Windows 7 64-bit AMD Phenom IIx4 970 @ 3.50 GHz Ram 8.00 GB GPU GTX 480 <---with the lates drivers Version 320.49 Installed softwere 1.Leadwerks3 2.OpenAL 2.1 3.Microsoft Visual C++2010 Express <---with all other required files... maybe? lol 4.Microsoft NET Framework 4 5.Misc stuff as in Adobe ,7-ZIP,CCleaner & FireFox.
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