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About cocopino

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  1. I am seeing the exact same issue in LE 2.50. I've tried 3 separate Windows systems having 3 different videocards, but it doesn't seem to matter. "Groups" inside an animated model are switching on and off. It must be a relatively new issue though, models that were always fine now have this problem in the 2.5 modelviewer. Oddly, when loading the same model inside a (Blitzmax) program and then using a debug build instead of release, it does not happen. Also, when not animating, the flickering stops (the group stays either visible or invisible). Hope this helps.
  2. Hi Michael, Do you get better results using this alternative lua script? (note that you may have to click apply in properties to see your cables) cables_cablenode.lua
  3. The problem is not LUA but the way LUA is implemented. 1. The built-in script editor is bad. Yes, I use a separate "IDE" (Notepad ++) but to get it working I need to close and reload the script in Sandbox every time I make a change to make it work. 2. I want to know why, and even more importantly, where my script is crashing. A report saying "mymodel.lua crashed on line 86" would be the bare minimum. 3. When one of my scripts has crashed, this should not be able to effect any other scripts. If a model's script is failing this should not affect the loading of my scene or any other scripts. (This would be less of a problem of course if I actually knew what caused the failure in the first place, see point 2.)
  4. Thanks tkunze, the help file is looking like there's a lot of possiblities with this! But I get a "side by side configuration" error, I guess I'm missing a redistributable package. Can you tell me which one?
  5. I have a small software company, most jobs are websites or website-backends like content management systems etc. Mostly pretty boring stuff. You'll get used to the "big" city, any place can be reached in about 15 minutes by bike :)

  6. cocopino

    GUI system

    I agree completely on a HTML GUI. ( C# users can use the Webbrowser control, although a bit overkill )
  7. Look over here: http://www.leadwerks.com/wiki/index.php?title=Entities#SetEntityUserData You can create your own custom class and circle reference this class in userdata, like (Bmax code): Type TCharacter Field Body:TBody Field Mesh:TMesh Field Health:Int = 100 Field State:String = "hostile" End Type myChar:TCharacter = New TCharacter myChar.Entity = LoadMesh("mychar.gmf") myChar.Body = CreateBodyBox(1, 1, 1) EntityParent(mychar.Mesh, mychar.Body) myChar.Body.userdata = myChar Funny enough, this will not crash and is very useful.
  8. Can't Newton be handled on a separate thread/core? It will eliminate the stuttering while also speeding up most games.
  9. thanks for your welcome, it takes a little time to get used to the big city but it sure is awesome to be here. What do you do in Amsterdam? Study, work etc.

  10. cocopino


    Yep, French keyboards are not really made for WASD.
  11. Having access to the surfaces/materials of custom models is a great idea. Works great too. Thanks Icare!
  12. Yep, born and raised Mokummer ;)

    Saw you found a place in Amsterdam, welcome!

  13. Hey! Thanks for the comment. I assume your Dutch to? I'm still getting used to everything but it's really cool being here.

  14. Your models need to to converted to gmf format first, and then placed in the "Models" directory. Restart the Editor and your models should be in the list. There should a fbx2gmf.exe and a dae2gmf.exe in the "Tools" directory. Also, you will need a texture (dds) and create a material for your model. You can try this tool for easy material creation.
  15. I'm not trying to be clever or annoying, I'm just used to testing applications for weird behavior and these were my results when stressing it As Pixel says, it's entirely up to NA what to do with it.
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