Jump to content

waswart

Members
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

0 Neutral

About waswart

  • Rank
    Member

Profile Information

  • Gender
    Not Telling
  1. Thanks, looks like that is the cause.
  2. It's on LE 3.0 as it is for Android. Looks like it's not an issue on latest version.
  3. Hi, I import a .fbx which contains two meshes (a terrain and a road). In the Editor, all looks fine, as shown here: When I Run the app, the road mesh is rotated somewhat as here: Then back in the Editor, all looks fine again. Not sure why this is happening. Any thoughts would be appreciated. Thanks hgtnbay-0.0.0.fbx
  4. Running Arch Linux as well Don't think I'll ever run any other distro again, it is just fantastic.
  5. On the 3.1 Indie Edition for Steam I don't get any collisions (no collisions on both flat and sloped areas) although Show Physics indicates there should be at least collisions on the flat areas:
  6. Please find attached. Thanks Testcase.zip
  7. Hi, I imported a .fbx mesh originally created in Blender, and in Leadwerks created an accompanying .phy file (Polymesh), with collision set to Scene. Created a box with collision set to Prop. As per attached images: When I position the box over an area sparse with triangles, the collision works as expected: If I position the box over an area dense with triangles, the box falls through the mesh, and collision does not work at all: I initially could not understand why collision was sometimes working, sometimes not, and eventually could reproduce the problem consistently. Any thoughts would be appreciated. Thanks
  8. +1 - Spline based road and river editor - Vegetation system with uniform wind force and character controller collision - Built in filters like erosion, perlin etc.
×
×
  • Create New...