Jump to content

SarperSoher

Members
  • Content Count

    110
  • Joined

  • Last visited

Community Reputation

23 Excellent

About SarperSoher

  • Rank
    Advanced Member
  • Birthday 02/29/1988

Profile Information

  • Gender
    Male
  • Location
    Turkey
  • Interests
    Mechanical keyboards, ergonomic workspaces, clean and structured code, reading, cycling
  1. I think selection changes should be undoable. It's incredibly annoying to click on an empty space by mistake and lose a selection of 7-8 bsp brushes just to select them all again one by one by ctrl + click.
  2. I just purchased Shader Tool, they say the latest version has Leadwerks support, but I couldn't find how to export my shaders to Leadwerks, any help?

    1. Show previous comments  4 more
    2. Einlander

      Einlander

      Have you been able to adapt one of their 3d shaders to work in leadwerks?

    3. SarperSoher

      SarperSoher

      Nope, the samples don't look the same with the Leadwerks node. Cartoon shading becomes a single color, unlit shader for example.

    4. Einlander

      Einlander

      The fur shader turns completely flat with the Leadwerks node. I'll have to make a post on their forum to find out how exactly it should be used.

  3. I would take a look at the Rigify plugin that comes with Blender.
  4. You can use the ones found in some other 3D engines you mentioned, that's an option
  5. And most importantly new version notifications.
  6. IMO Leadwerks Updater should also have: - Patch size in MBs - Current / average download speed - ETA to finish updating - A textbox showing the version history
  7. Wait, is there wacom pressure support in the terrain sculpting?
  8. Is it possible to expose my own functions, properties and classes to Leadwerks Lua?
  9. A new little tool to render only vertex colors and paint vertex colors. Incredibly useful for shaders utilizing vertex colors. If we have this, we can customize any surface with a suitable shader in place without generating extra drawcalls. For example a shader may use 4 vertex color channels to mask/blend 4 different textures, imagine painting moss on a brick wall, water/blood on any surface, mixing sand with stones etc.
  10. Josh, is there any form of draw call batching in the engine's current version? Also is there a way to get the number of draw calls for the current frame?
  11. I've pre-ordered the 3.1 version and didn't receive any emails. My client area still says this "Thank you for your order. Please follow the Leadwerks Company Blog for the release of Leadwerks 3.1.". Edit: It seems I had to "Upgrade" my 3.0 purchase with my purchased 3.1 pre-order as if it wasn't upgraded when I purchased it... *sigh* they will send me a new key in 1 business day, meaning Monday I guess.
  12. Well he says it will be offered as a DLC, I guess your question is answered.
  13. xNormal for meshes http://www.xnormal.net/1.aspx dDo and nDo for textures http://dev.quixel.se/ (The legacy versions are completely free)
×
×
  • Create New...