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SarperSoher

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Status Replies posted by SarperSoher

  1. I just purchased Shader Tool, they say the latest version has Leadwerks support, but I couldn't find how to export my shaders to Leadwerks, any help?

    1. SarperSoher

      SarperSoher

      Nope, the samples don't look the same with the Leadwerks node. Cartoon shading becomes a single color, unlit shader for example.

    2. (See 6 other replies to this status update)

  2. I just purchased Shader Tool, they say the latest version has Leadwerks support, but I couldn't find how to export my shaders to Leadwerks, any help?

    1. SarperSoher

      SarperSoher

      Turns out you have to put a special "Leadwerks Node" into your graph to export it through there.

    2. (See 6 other replies to this status update)

  3. I just purchased Shader Tool, they say the latest version has Leadwerks support, but I couldn't find how to export my shaders to Leadwerks, any help?

    1. SarperSoher

      SarperSoher

      Well checking the "About" section of the application reveals the version as "v0.9 (Beta)"

    2. (See 6 other replies to this status update)

  4. Substance Painter INDIE FLASH SALE: -66% FOR 24 HOURS ($49 instead of $149)! http://www.allegorithmic.com/products/substance-painter the site is quite slow because of it !

  5. I'm looking to leave GoDaddy. Anyone have any recommendations?

    1. SarperSoher

      SarperSoher

      I also stopped using their services couple years ago and been using Bluehost ever since happily.

    2. (See 7 other replies to this status update)

  6. You've got mail.

  7. Almost there...

    1. SarperSoher

      SarperSoher

      I'm starting to feel that Josh is trolling us

    2. (See 8 other replies to this status update)

  8. I have two steam controllers and two gigabyte steam machines.

    1. SarperSoher

      SarperSoher

      Let's do a contest where the prize is one of them! :)

    2. (See 5 other replies to this status update)

  9. I really think FPSPlayer needs to have a camera parameter and NOT create a camera itself. This screws things up for other scripts that need the camera as well. It should be a parameter where we drag a camera that we place in the scene. It's confusing for people.

    1. SarperSoher

      SarperSoher

      How hard is it to manipulate it so it takes an external camera? IMO if a user can't do this she wouldn't also care about the problems that may arise due to this.

    2. (See 9 other replies to this status update)

  10. Can't wait for Leadwerks 3.1

    1. SarperSoher

      SarperSoher

      I don't feel the need for a stylized UI but floating panels and docking would be a great addition.

    2. (See 10 other replies to this status update)

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