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DudeAwesome

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Blog Comments posted by DudeAwesome

  1. The Workshop is important because right now the community itself is a huge underutilized resource. Without them, all progress is dependent on me and a handful of people working on various things. The sooner the Workshop is running, the sooner we can really enable the community to start producing additional content, including effects, scripts, as well as 3D models.

     

    leadwerks progress will every be your task josh. when you say that the community should create some stuff give them the plugin system. they want the plugin system because they cant wait anymore to get those things they WANT. Uploading models/scripts or other asset stuff is just something to play around with. the quality is not the best of community created content and thats why I dont use them, I better pay for those things like models etc.

     

     

     

    It's theoretically possible to pass around zip files right now, but that's not really practical. You have problems keeping people up to date, letting everyone know when you update something, etc. Getting that functionality "turned on" is important because then I can work side by side with the community, as they are simultaneously creating new things everyone can use.

     

    its not just "theoretical" possible, its possible and this is also how the download section works here.

     

    just take a look into the people who are active (pros) on the forums. the leadwerks hools.they are the hard core of people that have survived the leadwerks nightmares. sure they want help you and like leadwerks. but when you dont feed them, they will search for other food and food is cheap today.

  2. every product have must haves and nice to haves and also special things that make the product unique. before a product down own the must haves I dont would waste my time to other things. the whole steam subscribe stuff is nice but not important for me and I would categorize it to the "special" stuff. Its not really important and a gamedev could live without for now. I mean a car with 3 tires dont need the best engine and some super sound system. its maybe the best car when I look on it but when I want to take a ride I see, damn it just have 3 tires. lol.

     

    IMHO: I dont want and need models or other stuff from other users. Even as a small dev group there are other solutions. I rate the dev time into steamworkshops as timewasting same as the steamworks stuff and the steam controller stuff. we could have other stuff for this. that the users want - for months or even years.

     

    just MO

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  3. For primitive objects it is maybe easy to create the model but its harder when you have models like characters and have to take care of the polycount. Texturiing is also a part but you can prototype also with no textures or dummy textures. For textures I use substance designer.

     

    Its not all that hard when you use good software that make you life easier :)

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