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DudeAwesome

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Posts posted by DudeAwesome

  1. Wow, thanks man. I think its awesome to be so critical of something that is a WIP and done by some one that cant script for **** or create his own models! The environment is supposed to be dark, Ive yet to add in my own enemies get really detailed. I guess i have to be like the rest of the community and just be rude here but l'll assume you failed to read any of the comments ive made above and put the whole thing in context that the "dumb navmesh enemies" are the crawler created by or for Leadwerks and would be placeholders for testing as they resemble nothing of a prisoner or human for that matter.

     

    Im pretty proud of this given my skill set is non existant in this area of my hobbies. Thanks for the Constructive criticism.

     

    Its maybe fine that you could create some kind of prototype but you posted your project here and I told you critical what is wrong with your WIP post. ok maybe some kind of cynical. I don't think that I´m the only one who cant` call your project "awesome", "fancy" or "fancy awesome" because its simple not. There are many WIP they are awesome because they addict you. they don't have to be finished but they looks interesting. sometimes its the graphic or the gameplay. sometimes other stuff that makes a WIP cool. In your case I can't see a WIP not even a prototype its just a "play around" and I told you why. You can't "sell" us a WIP with default scripts they are included in Leadwerks and hope that you earn the best critic here for your >awesome< work.

     

    @DudeAwesome There is a difference between constructive criticism and just being rude. It seems like you are just being rude. Try using better adjectives, "weird" and "dumb" are really vague and the developer can't take anything useful from that.

     

    I have to say that my post was not rude. the car is weird (not in a emotional way about the project) its weird because it haves a strange behavior.

     

    I also said that the enemies are dumb so. its true. they just run to the player. technically its just a "dumb" navmesh "AI" they ask for player position and runs from A to player position. so i quote myself "and some dumb navmesh enemies". So the enemy behavior is "dumb".

     

     

    Please ignore DudeAwesome's comment. New gameplay updates and videos are always interesting to read or watch!

    &&

    I seen in his profile where he complains about josh removing his posts and after seeing that, i just knew the snot nose was just trolling again!

     

    m(&& m(

     

    @DudeAwesome :

    I understand your point and i would say the same, but we can't expect people that are not level designer or 3D modelers to make some Far Cry 1 game for example that is made by skilled industry artists biggrin.png (We are in the indie field and beginner field many times ). I learned to just pass and not comment when i find some game with bad fundations as this is people that will have to learn many things throught hard work and experience.

     

    I don't expect that people are superpros here but if someone throws a "WIP" in here he have to live with it why some guys give negative critic.

  2. I see nothing new that would be interesting in the video. I just see a weird car. Some weapons and some dumb navmesh enemies. Environment is too dark.

     

    So it looks like a normal le game

  3. Apple can hype a coding language. While Microsoft would just fail with something like that.

     

    The playground is nice in Swift.

  4. Dont just say no guys its not right. 2D Games dont just mean u need 2D textures and draw them on the screen. You can forget about that technique with drawing textures all the time its more easy. you can do 2D Games very well in leadwerks but it depends on what u wanna do. Games like angry birds or Crazy machines are easy. just create your Level in 3D and use the orthogonal view of the Camera with:

     

    Camera::Orthographic: flat 2D rendering.

     

    You can do some nice things with it

     

     

    Think out of the Box

    • Upvote 1
  5. There should be a General separation between LE versions and the Forum categories. It should increase the overview for all LE Users. It is also an indicator how much the versions are in use. I also cant understand (I dont own lower LE versions than 3.1) why there is no documentation for older versions available public here.

  6. (brightness, colors, or change textures as it's allowed from the moment you specify the author on credits).

     

    quote from nobiax:

     

    What about thief ? It's Internet.

    Don't want to be stolen ? Don't put a thing on Internet!

    Deal with it!

     

    Copyright ? Just an other idea very highly deeply raped by big ****ty lobbies & patent trolls for their own profits.

  7. how to get the position of the "next" point when a entity is using a navmesh and is going to a position.

     

     

    e.g.

     

    I have a character and it is going to position X

     

    navmesh is finding a path and the character is following the path points.

     

    here i need the next point my character is going through because I would like that I looks in the direction where he is going

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