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DudeAwesome

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Everything posted by DudeAwesome

  1. its a little bit buggy now. sometimes I cant place primitives because they are invisible and when I click the scale button nothing happens to the model.
  2. The worst thing for me here is that I get those information nearby in a thread that is not created from josh. No news. No Communication on the website. Ok there are reasons for Josh decision but why it reads for me like the problems/reasons are all new and incalculable? Why make those promises when I know there are Problems with it in the past? This is really a breakpoint for me and for now I turn back and see how the cpp Version goes. If I see it works for me and a bunch of things are changing here I will buy it.
  3. I will do. I just prototype with leadwerks to see whats possible and where are the limits. Not sure If leadwerks is the right engine for me I reach the limits often too fast with the lua version.
  4. Well when Android/iOS is dropped I really have to think about if I should invest more money and time here
  5. Are there any games (no 1 minute game I talk about real games e.g. on steam released etc) that use the leadwerks engine released?
  6. I dont use Blender and I would never use it. And I think I have more xp in maya than in blender. We are not interested in toying and wasting time with this engine. We want to create nice stuff that is used in games. If a dev team have a choice between both things and have limited resources it will choose substances because it makes life easier and amount of money for a project smaller. Integrating substance engine requires physical based shaders but this (pbs) is self evident and something that have to be done. I also cant look into the substance engine but I believe that the shaders should be still integrated there (would be silly if not because this is what a engine is there for)
  7. substances terrain is really 80s here. dont know how to change shaders and why the solution is that way solved. for now I guess there is no chance to add specular when we dont can change shaders or add layers. (also one fact why I dont use terrain here because it feels like a terrainbeta)
  8. do you have a scriped or something attached that rotates the road?
  9. when we dont get the substance engine into leadwerks we are not able to use substances but good that we are more people who want this into leadwerks.
  10. LE = leadwerks engine Josh dont have to share this Information with us.
  11. Check Out the kickstarter link on each leadwerks Page yougroove
  12. http://www.leadwerks.com/werkspace/topic/7091-leadwerks-3-faq/page__hl__faq
  13. I exactly have the same problem when I turn fast. when I turn slow it looks ok. I have no low framerates (~60 with sync).
  14. I asked the same some month ago and it seems like there are not so many shader devs here. The best Solution for me were some tutorials from the net and reading the code from the included shaders. Shadmar and klepto are some of the Gurus here also rastar with bis tesselation shader. Check Out bis blog. I would also like to See some More Advanced shader discussions
  15. You can create new shaders in the editor. Just leftclick in one folder and select new shader (like creating new script or material)
  16. depends on how it should look like. you can use textures and draw them on the screen. or load a mapfile as 3d menu. you can also use noesisGUI for this when its released for Leadwerks for a simple HUD you can use textures also or custom Fonts if you just want a text based HUD. its the same stuff like the main menu but with more input like bullet/HP count. you can also use noesisGUI depends on how the menu should be used but normal just like onclick do this function (e.g. loadmap)
  17. just a question. if you have a 3d model you dont own and retopo the model and use your own textures. whats the license of this model?
  18. texture atlas fancy word dont have known that label I just know this as "spritesheet" from 2d games i found this video years ago when i played with cocos2d engine. it explains how you can save a lot of memory (important on mobile devices) by using spritesheets instead of using single images (also compression) take a look
  19. navmeshs dont recalculate after scene changes? dont have used them much for now but I know that I need this feature later
  20. i guess its not an image its the project
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