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Blog Comments posted by Michael_J
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Getting a cannot open include file error for glslang/standalone/resourelimits.h after this update, even though glslang is in my include directories
Edit: Yeah, in my Steam Leadwerks, there is no glslang\StandAlone folder. ResourceLimits.h is in glslang\Include
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Out of curiosity (and something you didn't specifically mention, which is why I ask), do you have any plans for general (or specific) optimizations? Any places you can readily see where the rendering pipeline might be made more efficient? I think I recall you mentioning something about FBO's, but can't remember specifically...
Nice work on the new tutorials and such--anything to help people ease into Le quicker can't be a bad thing
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WELL DONE, Josh. Yes, building proper collision geo is one of those things that HAS to be done, and is actually somewhat of an art in itself to make these models both efficient AND representative of the visual model.
ANYTHING that helps the artist out in this area is a big plus!
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Thanks Josh. I was JUST about to start working on my own sprite manager, so this addition comes at a great time. Looking forward to some basic documentation for it
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Character collision is MUCH improved now. Well done...
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Leadwerks Gets Update for Workflow Enhancements, New Features
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Nice round of updates, Josh. Well done...
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"This does show the importance on us developers side to create frameworks for our game logic that is a layer above the engine we use"
I did this very thing with RogSys, which is partly the reason why I have the engine almost fully integrated after only a month. There's still specific things to do and lots of bug testing still, but the bulk of the work is done. A layer of separation between the engine and the game code is never a bad thing--it allows you to be flexible.
As for Josh's stance--beyond the fact this is his baby and he can raise it as he see's fit, we all known the gaming industry is constantly in a state of flux. Not long ago the PC was "dead" (as it's been many times before), and is now on the rise again. You have to be prepared to move with the trends if you want to keep going and growing
Add to this the other reasons he mentioned and it's not hard to see why he's making the choices he is....
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Congratulations!
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Thanks for the UV channel fix
Beta branch update
in Development Blog
A blog by Josh in General
Posted
After adding the above directory and copying resourcelimits.h to it, I can build. But now I get an error for:
'Center' : is not a member of 'Leadwerks::Window'. You certainly didn't remove the ability to set the window to the center of the display, did you?
Edit: also, since this update, seems like every so often the mouse cursor will not hide when it should. I haven't had a problem with this before, and I haven't touched any code that would affect this on my end.
I'll open up a bug report about all this...