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Jakuryusei

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About Jakuryusei

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  1. The main focus of my game is story and dialogue, so I want to aim for a fairly cinematic experience. I'm sure I can make a scene FAIRLY pretty, but I'm not so sure how to frame it. How should I go about controlling the camera in LUA? Zooming in, centering on key areas, panning around the scene, rotating, that sort of thing.
  2. Ohh, oh! Thanks, I needed that link I think! Personally, for notes I usually use google docs and draw.oi. Branching dialogue is heeella easy when you're working with flowcharts like that, and you can even include character portraits if you import images into the flowchart. It makes things beautifully simple and steamlined, much faster than sketching on paper.
  3. Fair enough! On ears, can you make two animations run at the same time? It'd be neat if the twitches were seemingly random to the player. I'd run a test but... I'm still trying to figure out how to model some bits of it. I'm pretty good with blender and sculptris artistically, I'm just still planning how I'm going to set up stuff. Lots a' stuff. Too many things! I figure it's better to stay in planning mode until I'm %100 certain where I'm going with this. I might as well pick the brains of more experienced people, I would think!
  4. Get your mind out of the gutter! I just want my character to have a tail, and I'm not quite sure if I want to animate it specifically or not. Ideally, I think I'd make the first bone in the tail idly flick back and forth every so often, while the rest wring automatically beneath it, but I don't know if that's really possible... or how to go about it. Here's some art of the species, to give you an idea what I have in mind. It's a bit dated now, but it's not too irksome aside from the male's double length thunderthighs.
  5. I know that blender has a fast way to make individual trees, but I haven't found time to mess with it myself yet!
  6. Oh! So basically what's being shown here? https://www.youtube.com/watch?v=_KCwMM3iZlUJust set up an animation this way and... I guess pause it? Can you just make animations jump strait to certain frames and hold in place there? Weapons will come later! Though I will be treating body parts kind of like equipment, so I will need to do that for hands, claws, pincers, ect!
  7. Character customization in RPGs is almost standard, but I'm not really sure how it works... It sort of looks like they have extra bones under the face that are repositioned as the sliders are moved, but then they're also able to shrink and enlarge areas like noses and eyes, which doesn't quite seem like something you'd be able to do with bones alone. I'm sorta in the preliminary stages of just planning now. No coding laid out and only a few assets modeled. I figured that I should get started on a strong foundation before I end up in a quagmire of wasted effort. I'll be coding in LUA with the Indie Edition of Leadwerks (which I've already bought), I'm using makehuman for the humanoid characters, and sculptris mostly for the non-humanoid. I'm sooorta thinking that I might have to make very different menus, or no menus for non-human heads, but that wouldn't be a huge sacrifice. (It seemed to work for Bioware's Krogan, after all.) Here's what the two non-humanoids look like... Textures are definitely far from final on the 2nd one. Little derpface doesn't even have her eyes or mandibles yet! [Edit] Oooh, shoot. I messed up! The little pics have to be backwards forever now.
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