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About Megalocerous

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  1. Hoping to have my Summer Games entry submitted by the end of the week. Can't wait to see what everyone else submits.

  2. Thanks so much SGB! I completely overlooked that when I was reading through my script before. It is working fine now. Thanks again really appreciate it!
  3. Hey guys, Not sure if anyone can help me out. I have a weird issue right now where the running animation for the character I am using does not play when I am running to the right. However the idle animation seems to run no matter which direction I am facing. Script.movespeed = 5 --float Script.cameradistance = 40 --float Script.camerazoom = 8 --float Script.orthographicseffect = 1 --float "Flatness" Script.camerarange = 10 --float Script.jump = 15 --int Script.ismoving = false --bool Script.isjumping = false --bool --Animation variables Script.animationspeed = 1.0 --float Script.idlesequence = 0 --int Script.runsequence = 0 --int Script.jumpsequence = 0 --int function Script:Start() self.playerangle = -90.0 self.camera = Camera:Create() self.entity:SetPhysicsMode(Entity.CharacterPhysics) self.camera:SetRotation(0,0,0) self.camera:SetZoom(self.camerazoom*self.orthographicseffect) self.camera:SetRange(self.cameradistance*self.orthographicseffect-self.camerarange, self.cameradistance*self.orthographicseffect+self.camerarange) if self.entity:GetMass() == 0 then self.entity:SetMass(10) end end function Script:UpdateWorld() --Update the camera self.camera:SetPosition(self.entity:GetPosition()) self.camera:Move(0,1.8/2,-self.cameradistance*self.orthographicseffect) end function Script:UpdatePhysics() local window = Window:GetCurrent() local move = 0 local jump = 0 --Set the players direction if they move left or right if window:KeyDown(Key.D) then self.playerangle = -90.0 self.ismoving = true move = move - self.movespeed else self.ismoving = false end if window:KeyDown(Key.A) then self.playerangle = 90.0 self.ismoving = true move = move - self.movespeed else self.ismoving = false end --Set the players jump if space is hit if window:KeyHit(Key.Space) then jump = self.jump end self.entity:SetInput(self.playerangle,move,0,jump,false,1.0,1.0,true) end function Script:Draw() local t = Time:GetCurrent() if self.ismoving == true then self.entity:SetAnimationFrame(t/100.0*self.animationspeed,1,self.runsequence) elseif self.ismoving == false then self.entity:SetAnimationFrame(t/100.0*self.animationspeed,1,self.idlesequence) end end
  4. Though I totally would buy a Leadwerks shirt...
  5. Yes, now I just need to put something on the launcher that is not a marble game rip off
  6. I just published another update to it. The problem was before it was not even showing up in the list for the games launcher. Now it seems to be there again.
  7. Yes I just played the Asteroids game with it. Worked very well! Now if I could only try it with my game right now! lol
  8. I was just curious if it is possible to get the steam controller to work with the games being played in the game launcher or if that was reserved for the green lit games.
  9. Yeah that's it. Beach Roll. I was trying to play it via the launcher but did not see it listed. I see the change notes from the update I published yesterday listed so I thought it went through no problem.
  10. It seems I published and update to my summer games tournament entry and now it has disappeared from Steam? Did I mess something up on my end?
  11. Finally fixed a couple of minor issues with my summer games tournament entry Beach Roll. Better late than never!

  12. Just picked up Steam Link and Steam controller...hopefully they work well

    1. Josh


      The streaming from Windows to Steam Machine works really well. Let us know how you like the Steam Link once you've tried it out!

    2. beo6


      Only have the steam controller. its not bad. You need to get a bit familiar with it but it can do everything the x-box controller can +more. And i wasnt horrible when i played a shooter with it. Just had to tone down the sensitivity a lot.

    3. Megalocerous


      So initially I had the steam link set up with wi-fi which wasn't great. Once I switched to an all wired setup it works very well. Running in hi res 1080p on my tv with no lag and the steam controller. Not 100% sold on the steam controller yet though.

  13. Oh man I can't wait for this to be released!
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