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  1. First post here in a couple years... Unfortunately, not a good thing. I have an interest in Leadwerks again, but unfortunately, I no longer have access to the Steam account I purchased it with, or the email tied to that account. I've tried contacting Steam support and they have given me no response. So I'm asking you guys for help. Is there anything I can do about this? I've lost a $200 value (I had the Professional Edition DLC), and I really want to use Leadwerks for my next project. Anybody have any suggestions or ways to help? (JOSH READ THIS PART) I still have my original purchase receipt for both Leadwerks and the Professional Edition DLC. If there is any way you can get me a copy of Leadwerks if I show them to you, (or help at all), I'd be infinitely grateful. Thank you. I hope everyone has a great rest of their day.
  2. When I start Leadwerks and open the script editor, the title area is off the screen:
  3. **Operating system or device - Leadwerks Version:** Windows 7 Pro x64 Leadwerks 4.2 Beta BuildID:1479910 **Issue description** (what happened, and what was expected): -Issue: Models added to the terrain vegetation layer do not show up in game. The same model used for vegitation will reflect if manually dragged into the world. [*]-What was expected Models to show reflection in the water. **Steps to reproduce:** Create scene. Add terrain Add skybox Add models to vegetation layer Run Game **Link to minimal example project** No project just an images: **EDIT** So It seems that the game defaults to a medium water quality instead of high. :/
  4. Hi All I admit I am a newbie to Leadwerks so apologies if my question is trivial. I have tried searching the Forums for an answer. I have the Pro version of Leadwerks and am using it mostly as a learning tool. I do have some long term aspirations for a research project that may require the use of the engine. I have therefore only dabbled and am learning Lua script from a recently purchased book at the same time. I am finding the engine very versatile and great fun. I have been working through Jon Theunissen's excellent Youtube tutorials on Lua scripting. When I make a small map I want to drop the FPSPlayer into the scene to test it. I generally start a new project from the project manager. When I drop the FPSPlayer from the Assets/prefab/player folder onto the scene and press the Run button to test, I do get the walking sound but no movement. I have checked the FPSPlayer is present in the Scene/Models tab and the script is set to 'FPSPlayer.lua' Something is obviously working since I do get the walking sound but I cannot move or rotate the camera. What am I doing wrong?. Again apologies for such a trivial question but I am stuck. Thanks in advance
  5. Hey guys, Besides the YouTube videos from the Leadwerks Channel, anyone know of some good LUA tutorials for Leadwerks? Any help appreciated! Thanks
  6. Hi. Do you have plans to implement Matchmaking in Leadwerks Game Launcher? It would be great if we could publish small multiplayer games in the Workshop.
  7. I dont have and huge amounths of LUA scripting knowlege, but i understand the basics, i read all the LUA tutorials on the leadworks site. What im trying to do is create a single base room where the player starts, there is one exit, and after that exit using prefabs to randomly generate the rest of the map. Is this possible? Ive read forums on it(on this website, couldnt find one that helped, at the end of this post ill link some of the forums i read, i read all the ocmments as well), i just cant seem to figure it out and its killing me, ive been working on it for 16 hours straight. So if anyone is willing to help me out i would appreciate it. I dont even know how to start other than making prefabs with clear entrances and exits. a:http://www.leadwerks.com/werkspace/blog/52/entry-882-lets-make-a-game-procedual-content-creation-part-01/ b:http://www.leadwerks.com/werkspace/topic/12430-procedural-generation/ c:http://www.leadwerks.com/werkspace/topic/12063-procedural-generated-levels-using-prefabs/ d:http://www.leadwerks.com/werkspace/topic/8168-procedural-generation-possible/
  8. Hello, I purchased leadwerks a while back and really enjoy using it. I was looking through the site and i’m not sure if there is still a non-steam version of leadwerks. I am working on a game for a school project and do not have access to steam at school. Is there a way I could obtain leadwerks without having steam installed?
  9. After playing around in Blender and importing some creations into Leadwerks I noticed I was getting some really bad scaling issues. I like working on the grid when creating my game art and I also like predictable results when exporting models from my 3D package over to a game engine, scale is important! I have adjusted my settings in Blender to work with Leadwerks and now when I import my models they are the correct size and scale and there is no messing around with getting the right size in Leadwerks. I would like to share my Blender settings to other users who want to model in Leadwerks units inside Blender to make sure they get predictable results when importing game art in to the engine. Blender Startup & Prefs.rar Once you have downloaded these settings I would recommend you to go to File > Save Startup File. This will make sure that each time you load up Blender you don't have to load the start up file in the above zipped folder. Once you have loaded the startup file the grid in Blender will be the exact same size as the grid in Leadwerks. This is great for snapping and will give you very predictable results. The measurements in the startup file are also the same exact measurements Leadwerks uses so a 256 x 256 cm CSG cube in Leadwerks will be the same size as a 256 x 256 cm cube model in Blender. I use the Leadwerks Exporter for Blender when exporting my models. You can find this here: http://www.leadwerks.com/werkspace/topic/10246-official-leadwerks-exporter-for-blender/ I would recommend before exporting your models from Blender to select whatever model you are exporting and press CTRL + A and choose 'Rotation & Scale' and CRTL + A again to choose 'Location'. This will zero out those transforms of your model. If you have models with specific rotations or scale that you would want to keep then don't do this, same applies for animated models. I hope you find this useful. It should help get predictable results and stop any nasty surprises when you bring in your model from Blender to Leadwerks and see it is super huge or really small. I will do a short video soon showing how this all works
  10. I downloaded the Saturn tutorial project yesterday to see how the project was holding up after all this time. After some bug fixing and adjusting some of the scenery ingame, I came to the conclusion I really liked the parcours part of the scene. So I thought lets just turn it in to a run and jump game real quick and add it to the winter games tournament. http://www.leadwerks.com/werkspace/page/viewitem?fileid=616857680
  11. https://www.youtube.com/watch?v=Y_sv3eim_cM In the above Youtube link you can see my Blog entry as a video. Its a Blender timelapse of an Ingame device that lets you travel quickly on long distances.
  12. When i try an publish a standalone or to steam i get (Windows exception access violation) any help anyone?
  13. I highly encourage some one who wants to make a bit of extra money on the side to spend some time creating a course for Leadwerks on www.udemy.com I am sure that every single one of the people who buy this engine would love a full blown course for the engine as well, to make sure they get the most out of their learning experience. I know I would. So please consider it, I would be the first one to purchase it. Teach LUA scripting and the over all API of Leadwerks in general in the course, that would be fantastic!
  14. When you create a material in the editor, changing the scale does not update the material editor or anything in editor that uses the material. Windows, Beta version
  15. ... if Map:Load(mapfile)==false then return end zombiesleft= 0 zombieskilled = 0 roundssurvived = 0 zombiesextrahealth = 0 ... this is in the main.lua script function Script:NewRound() roundssurvived= roundssurvived +1 local a = (roundssurvived*.1) + roundssurvived self.maxEnemies= self.maxEnemies + Math:Round(a) end this is in an script attached to a pivot in the scene. The title is misleading in parts, i havent tried local variables yet but it would be nosense. "...: 41 : attempt to perform arithmetic on field 'currentround' (a nil value)" I get this error, am very confused since the calculation below this line that I implemented today worked.
  16. hi everyone, I have just tried to implement an DLL into lua with the loadlib command. http://www.lua.org/pil/8.2.html#C-packages they say it should work but it does not Main.lua path = "c:\\windows\\system32\\user32.dll" local GetSystemMetrics = assert(loadlib(path, "GetSystemMetrics")) Error: "Script Error: Attempt to call global 'loadlib' (a nil value) Is there a way of enabling this? It would increase the possibilities of Leadwerks and Lua a Lot and it would allow us to make better leadwerks projects so that leadwerks can get more famous and bought more often!!
  17. Hi! When I used Entity:Move child entities of model wont work. 3D model is moving but Leadwerks stuff like pivots, cameras etc. won't move. I discovered it on that script: Script.object = "" --entity "Starship" Script.pivot = "" --entity "CameraPos" Script.uppoint = "" --entity "FowardPivot" Script.backpoint = "" --entity "BackPivot" Script.camera = "" --entity "Camera" function Script:Start() end function Script:UpdateWorld() objectrot = Vec3() if window:KeyDown(Key.W) then self.object:Move(self.uppoint:GetPosition()) end if window:KeyDown(Key.A) then local oldrotation = Vec3() local newrotation = Vec3() oldrotation = self.object:GetRotation() newrotation = oldrotation+Vec3(0,0,0.7) self.object:SetRotation(newrotation) objectrot = newrotation end if window:KeyDown(Key.D) then local oldrotation = Vec3() local newrotation = Vec3() oldrotation = self.object:GetRotation() newrotation = oldrotation+Vec3(0,0,-0.7) self.object:SetRotation(newrotation) objectrot = newrotation end end The Script.uppoint = "" --entity "FowardPivot" is a child of Script.object = "" --entity "Starship" . When i try to move with "W" pivot should go with spaceship but it won't.
  18. Hello. When I started creating anything on Linux I discovered that bug. When you run a game window appears, sounds are playing but screen isn't updating (when I walked I heard it saw the window but nothing happened). I used sample projects, and my own.
  19. Hello forum, I am trying to make my camera move along some 3D points that also store rotation How can I make the movement smooth like in a spline? I don't know much about splines but found this for leadwerks 2: How can I do sth. like that on Leadwerks 3? thanks for your help! yours Max Aigner
  20. Will GeoVox work with Leadwerks?
  21. 5 years ago I wanted to learn programming. Still don't know how they make a script for a game. I mean i know how to make make up a website with HTML and CSS. But i guess that is something totally different. A lot of people say that programming is pretty easy once you know the basics. Like Variables Loops and something new I've learned Tables. i mean u can tell me what a Loop is but i will never shake this out of my head >>> --Create a window window = Window:Create() --Create a rendering context context = Context:Create(window) --While loop while window:KeyHit(Key.Escape)==false do --Set the drawing color and clear the screen context:SetColor(0,0,0) context:Clear() --Set the drawing color and blend mode context:SetColor(1,1,1) context:SetBlendMode(Blend.Alpha) --Draw some text onscreen context:DrawText("PRESS ESCAPE TO END THE PROGRAM.",2,2) --Update the screen context:Sync() end So my point is. Are there any specific ways to learn programming or replace programming in some way for people that are struggling with this problem. This is something that should not make someone give up their idea because he or she can not write a code. thanks for reading, Jefferey Oertel 2D/3D Artist
  22. Hi. I installed a Leadwerks on a Linux Mint 17.1 Cinamon and my game didn't run. Leadwerks don't showing any errors. The console log: Executing "\media\thekkubas\Dev2\Leadwerks\Jube\Jube"... Process Complete. Nothing more. I don't know what can I do. I tried open an app on wine. It runned.
  23. Hi. i'm new to Leadwerks and I started scrpiting in lua. When i try to make basic controller i discovered that bug (or my mistake). Here is one of scripts which i (try to) make. Script.player = "" --entity "Player" function Script:Start() end function Script:Update() if window:KeyDown(Key.D) then print("D Pressed") right() end end function Script:right() ppos = self.player:GetPosition() self.player:SetPosition(ppos+Vec3(3,0,0)) end When it launched i didn't get any console replys about pressed D and my character didn't move. At the end sorry for my English. That text could have errors.
  24. I would want to see things like "r" for rotating an model or "s" for scaling with the mouse other than just pressing a thing in the toolbar, a little bit like in blender so the overall is more smooth. I dont know if this was posted already or if you can access things like that in the settings.
  25. Help! My game won't launch. Whenever I launch it, a pop-up window appears and says "Failed to initialize sound device. Is OpenAL installed?" I've narrowed it down to two things. 1, OpenAL is installed and won't load the game, or B, OpenAL isn't installed. if option A, what do I do, and if option 2, what do I do BACKGROUND: I've been able to use this before (like a lot... more than I feel is good for me...). It never has had any problems. I've also downloaded games for leadwerks, where it makes me install OpenAL, and have installed OpenAL before. But I have a timeline and need to finish my game for a school competition and now am feeling super rushed. PLEASE HELP ME!
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