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Found 12 results

  1. Hello. I'm currently designing how my A.I. will work and one mechanic I would like to implement is to have my monsters go into sleep mode when they are idling and when the light level < n However, I can't find anything inside the API about checking the light levels. Can I retrieve this information with a pick info? Kind regards, Ttiki
  2. Hello, when i use Environmet Proble and place on the map Light with "volume effect" and "Cast shadows" i get next result when this light is in the frame If i set "Cast Shadows" to "None" or i set "Volume effect" to 0.0, this bug disappears
  3. Hey, I seem to have an issue with shadows being cast/spread on my models. and I don't know what's causing it. For reference here's an image of what it looks like in Blender: Here's an overview of my material settings: The lighting settings are the standard the scene loads up with. also, there are no shaders or any sort of post processing added. Any help is very much appreciated.
  4. I'm currently writing a test using PBR shader. Right now it works, but I'm using pre-calculated environment (irradiance) map. I know that an environment is provided with the deferred rendering, but I want to use the texture sampler in the main shader because the calculation for the sampling (importance) is different. I would like to know if it is possible to access the sampler (to be bound) when during the 1st pass of the deferred. (for example texture15). Thanks;
  5. Is it possible to choose which light is going to affect particular object in the scene? If I have 5 lights for example, to make only 2 lights to affect the character and other lights to be applied to the rest in the scene?
  6. Hi, I'm trying to create a computer terminal so that I can save it as a prefab. Only thing is, every kind of light I try to use is wrong. A point light reflects off of the screen. I want the screen to be the thing emitting light (or make it look like it). I want the screen to give off light without a light shining on it. I searched the forum, and I found this post asking the same thing, but I can't find a glow shader anywhere. http://www.leadwerks.com/werkspace/topic/5894-does-lw-have-an-illumination-map/page__hl__computer+screen If anyone can help me, I thank you in advance.
  7. Hi Guys, I'm trying to write a trigger script that's dependent on light level hitting a specified object. I need to get the overall light level hitting the object, from both the scene objects sources & the player's flash light. While returning the result as a float value. Has anyone been able to sus out how to do this with lua? Would appreciate any help people are willing to give.
  8. When i create surface it look like it does not reflect light — very-very dark. What parameter setting it?
  9. Need a material that generates its own light, to simulate an LED strip, for example. I have been searching the wiki and steam but I have not found anything. As similar I managed to test it by inserting a point light to a model and put the shader emissive material. Attached a picture. Thanks!
  10. So I was messing around with a level, and I can't figure out what function I should use to make a light go off. Hide() and Stop() don't seem to work. Any help?
  11. the Directional Light cast static shadow through solid wall modells. this happens if a light is under a pivot in scene tree view. i do not use the pivot as grouping in scene tree view anymore, it make 10 problems.
  12. Hello all, I started the developpement of my game and I thinking about my torches. I've a particles emitter for my fire and a point light on it... great but a bit dead for a fire light. Can someone tell me how to do realistic living fire lightning effect ? Should I code a script to randomly change the brightness of the light ? or is there a more performance-friend solution ? Thanks a lot Lionel
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