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  1. Installed Leadwerks and upgraded to standard edition with C++ coding on Ubuntu 14.04 64-bit. Started up fine before adding the standard addition DLC. Now I get the following (had to launch steam from terminal to see messages for Leadwerks startup): Game update: AppID 251810 "Leadwerks Game Engine", ProcID 30321, IP 0.0.0.0:0 Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING *
  2. I've noticed during the testing, performance is really bad. Whether it's the AI testing level (3-10 FPS), 2 lights+floor+kicking around a box, or a particle emitter with high particle count, as soon as something starts happening it is visibly choppy. It is bogged down from 200 FPS to around 20 FPS with hardly anything going on, and I don't see why that could be, it's not like many unnecessary things are being rendered. (the moving platform level has more lights and moving shadows, unless that's different because the fixed movement path allows the shadows to be buffered) Now my computer is a
  3. Steps to reproduce ; Tools > Options Under editor Font will say <None> click and select "DejaVu Sans Mono" 12pt Click ok Now re open the Menu Tools > Options and the entire editor crashes Other fonts gives different results - "Tlwg Typist" font instance sometimes causes an instant crash and some times you can repeat the above steps 10 times before it crashes. At first I suspected font with spaces in the names but even one word ones sometimes crashes.
  4. I am trying to create a HUD out of some png images - but whenever I draw the image, it shows white where it should be transparent. The image is saved as a png with an alpha channel, but I tried tga as well with the same result. I am using 3.2 Indie Edition on Linux. The image file is attached. Here is my code to load the image: function Script:Start() self.texture = Texture:Load("Materials/HUD/hud.tex") end And here is my code to draw it: function Script:PostRender(context) context:SetBlendMode(Blend.Alpha) context:SetColor(1, 1, 1) left = context:GetWidt
  5. This was planned as a response to this thread in the micro blogging system (See: http://www.leadwerks.com/werkspace/statuses/id/7596/) but look at the size of it and you will see why I made it a proper blog post instead. ___ Here's a hard truth for indie devs: Your stuff isn't anywhere near popular enough that you could even consider the dynamics of the entire market as you do not have a snowballs chance in hell of getting that kind of traction for your product. You are not going to reach the clear cut and homogeneous entirety of the Steam user base. Instead you are probably going to r
  6. Hello, I have been trying to do some research on the engine for my future projects. Now, I am unable to find information on the licenses (or maybe I didn't look hard enough.) If I bought the license on steam for Windows, would I be able to use that license on the Ubuntu Software Center and use it on Ubuntu without having to pay twice?
  7. Hello everyone. Thanks for all the help getting going thus far. I have a dream, that I want to turn into reality. The dream is that I want a career in game development. While I'm still in senior high school now, I am taking a digital media class, and have been doing artwork for more than a year now. That said, my goal for right now is to make a game for the Linux OS using Leadwerks. To turn this goal into reality, I would like to join a team. I have good social skills, can work well with others, and I have a decent ammount of technical experience. My technical experience is outline
  8. I purchased the indie version earlier this week, fired it up and was able run the tutorial maps and generally have a look around. Yesterday I decided to grab the sci-fi DLC and fired it up to have a look. Steam told me it was downloading a new version of the software so I waited for that to go through. Fired it up, got the splash window and it said it was downloading the DLC, the splash then went but the editor window never appeared. In the stdout the synchronise with workshop all went through ok without errors. The Leadwerks process is running and consuming a little CPU, the windo
  9. Hello, I've been following Leadwerks for some time now, and have been kicking myself for not buying it when it was on sale. Anyhoo, I was wondering why the store on the website has dissapeared. Usually when I clicked Store it would show you the different versions of Leadwerks you can buy. Now it just links to the Steam store page. I would like the buy a DRM free version of Leadwerks, for Linux. I know it was possible in the past. I tried out a beta. And if it would include a Steam key that would be grand. So if the website ever becomes offline I could use Steam. And if I can't use Stea
  10. as per: http://www.leadwerks.com/werkspace/topic/10573-lua-dynamic-libraries-not-enabled/ (I've request the topic moved or merged with this but I've no idea how to do that ) Seems LUA_USE_LINUX and/or LUA_USE_DLOPEN needs to be defined to enable dynamic library loading. I've provided a simple library to test with in the original thread.
  11. Hi Did a new installation of Steam and Leadwerks on a Ubuntu 14.04 64 bit installation. Got a problem with the new objects I create are in their properties located at very high coordinates (like 0.0, 100000000.0, 0.0). Visually they are properly positioned since they are where I put them but as soon as I changes something in their properties, they dissapear from the screen (probably they are positioned to the coordinates given in their properties setting). Have attached a screenshot where I have just added a Box, and switched to the box's properties in the scene. Have not experienced t
  12. Anytime I try to import a image and have it converted to a texture it fails. I have tried DDS, jpg, png and bmp images - 1024x1024. Sample log messages: Converting "Materials/Nature/fish.bmp"... Converting "Materials/Nature/fish.bmp"... File does not exist: /home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex Converting "Materials/Nature/fish.bmp"... Failed to load thumbnail 6 for /home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex Error: Failed to load texture "/home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fi
  13. Following completion of their successful Kickstarter campaign to bring Leadwerks’ game development software to Linux, Leadwerks has announced the release of Leadwerks Game Engine for Linux on the Steam distribution platform. This provides Linux users with a powerful tool to easily create their own 3D games. Over the last year, Leadwerks has focused on desktop Linux as a platform for creating and playing games. For many users, Leadwerks provides the last missing application they need to move entirely over to Ubuntu or another Linux-based OS. With Leadwerks for Linux now available on Stea
  14. I've been having trouble getting SDL to work with Leadwerks on Linux. It builds fine on Windows, but I've been getting the following error: ‘SDL_GameControllerAxis’ is not a class or namespace I set up Code::Blocks to use these: Compiler search directories: /usr/include/SDL2 Link libraries: /usr/lib/i386-linux-gnu/libSDL2.so Options: -lSDL2 -lSDL2main Am I missing anything? Could I be pointed in the right direction? I have installed the libsdl2-2.0-0 and libsdl2-dev (with the ":i386" option) packages. Thanks!
  15. It seems like I have a missing file when compiling. I looked in the directory where it's supposed to be (Leadwerks/Include/Libraries/glew-1.6.0/include/GL/) and I can't seem to find it. This occurs when compiling on Ubuntu.
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