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  1. On http://www.leadwerks.com/werkspace/page/tutorials/_/lights-r4 It doesn't. It appears to be because when you place it as directed, it is place below the floor. You have to drag it up in the Left-ZY screen for it to cast any light. The correct fix might be for the Lights.map to place the floor lower...?
  2. On http://www.leadwerks.com/werkspace/page/tutorials/_/lights-r4 It then shows: Since the lights don't have any tooltips, being in a different order could be confusing. The bottom one looks like the Sun, so it isn't immediately obvious... Tooltips would be helpful.
  3. On http://www.leadwerks.com/werkspace/page/tutorials/_/scene-panel-r3 When selected in the viewport, the Delete key does not work. When selected in the scene tree, the Delete key does not work. The Right-click menu from the scene tree has 'Delete' not 'Remove'. It does work. The Edit>Delete menu does work. The [x] toolbar button should also be mentioned, and does work.
  4. On http://www.leadwerks.com/werkspace/page/tutorials/_/scene-panel-r3 There is no Floor brush. If you select the correct item in the perspective view, you will notice it is called Box 1.
  5. On http://www.leadwerks.com/werkspace/page/tutorials/_/scene-panel-r3 The ctrl-key does not work to allow multi-selection. Just to confirm, I tried both ctrl keys, the alt key, the shift key and combinations of them.
  6. On http://www.leadwerks.com/werkspace/page/tutorials/_/constructive-solid-geometry-r2 "Select one brush and then press the Carve toolbar button." "Create a new box brush and press the Hollow toolbar button in the main toolbar." Both are available in the menu, but not on the toolbar
  7. On http://www.leadwerks.com/werkspace/page/tutorials/_/constructive-solid-geometry-r2 "You can switch to skew mode by selecting the Skew toolbar button." It's called Skew in the Edit menu, but Shear in the toolbar.
  8. On http://www.leadwerks.com/werkspace/page/tutorials/_/constructive-solid-geometry-r2 During "Now activate the "Left - ZY" viewport. We are going to create a tube right above the box we just made." step I received: Error: Failed to load material "Materials/Developer/caulk.mat"
  9. On http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says you will see the welcome page initially, but you don't. It also says you can enable/disable it under Help:Welcome Page, but that option doesn't exist.
  10. Right-click in the viewport, you see: "&Increase Grid Size" "&Decrease Grid Size" instead of the properly underscored mnemonic shortcuts
  11. On http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says: "We can also drag the dividers in between the viewports to adjust their size." The dividers are not selectible, clickable or draggable.
  12. On this page: http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says: "You can switch from four to one viewports by selecting the View > Single Viewport menu item." That option doesn't exist It also says: "The option to switch between single and four viewports can also be activated with a shortcut: F12." That didn't do anything either
  13. On this tutorial: http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says: "By clicking with the left mouse button in one the viewports, we make it the active viewport." It is not obvious when clicking in the different viewports which one is active. The Perspective view always appears to be active. There is no visual indication that anything happens. That only reason you can tell that it worked is because the brackets (][) work to change the grid size of the correct window.
  14. I had wiped out my Documents/Leadwerks to start with fresh projects I updated to 3.5 on Linux via Steam I decided to walk through all the new tutorial content. On this page: http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 Loading up the new tutorials project, I received: Error: Failed to load map "/home/malachi/Documents/Leadwerks/Projects\Tutorials/Maps/start.map". Checking the directory, that file is in fact missing: -rwxrwxr-x 1 malachi malachi 68565 May 20 22:20 Scene Panel.map -rwxrwxr-x 1 malachi malachi 51003 May 20 22:20 Prefabs.map -rwxrwxr-x 1 malachi malachi 50526 May 20 22:20 Object Scripts.map -rwxrwxr-x 1 malachi malachi 56437 May 20 22:20 Lights.map -rwxrwxr-x 1 malachi malachi 51812 May 20 22:20 Editor Interface.map Leadwerks.log is 0 bytes, so nothing to attach I was able to move forward with the tutorial. Not sure what impact that error really has.
  15. Currently moved to Linux mint for a while. I've noticed that in the assets and project manager, the text is white and unreadable. This also happens with the file manager (When you go to load a new map or something), and the material editor. However, in the scene tab, the highlighter is called and you can see all the entities selected or not. Also not sure if this is Mint exclusive, but I can say it's apparent using Linux Mint 17.1.
  16. Hello! I recently bought leadwerks standard edition and I seem to have a problem. On arch Linux I can start editor just fine but as soon as I press the play button the game player hangs for a few seconds on a black play box and terminates without exception and without visual, I get no errors other than an unknown client disconnect error. Anyone got a solution? P.S It's not pure arch, I'm using Manjaro with AMD Catalyst drivers.
  17. This is going to be a thread where I list various bugs I find, since there are only a few Linux users. Bugs: - CollisionHull Generator, It crashes quite a bit. Sometimes It works, but if you change the settings and reapply, crashes everything. - Apply Texture? Texture Lock? Buttons for these were missed for the Linux release or something according to Josh. - Tool Tips for Sidebar buttons! They work on the top bar, but not on the side bar T-T - Sticky / Wonky control key usage. Something is not quite right, Half the time it doesn't register and instead of duplicating I just move the original.
  18. I've added right button functionality to the rpg template I'm working on and found an error Key.MButton maps to the right mouse button, Key.RButton maps to the scroll wheel when clicked.
  19. Hello, I really like the framework, but in the editor (on Linux) I have a couple of things which drives me crazy Delete key does not trigger delete... so no hot key SpinBox-es does not allow to use the mouse wheel, neither you can hold the up or down arrow, so I always have to write numbers if I want to change big in the amount. Of course I'm running on an unsupported Fedora, with XFCE so if someone could confirm that the situation is the same on the Ubunut, that would give a big help... (for these things I'm ready to reinstall my system ) Opinions ? Other things you realized ? Thanks a lot for this great framework ! (Just pulled some objects from blender, crazy how well this works...)
  20. Installed Leadwerks and upgraded to standard edition with C++ coding on Ubuntu 14.04 64-bit. Started up fine before adding the standard addition DLC. Now I get the following (had to launch steam from terminal to see messages for Leadwerks startup): Game update: AppID 251810 "Leadwerks Game Engine", ProcID 30321, IP 0.0.0.0:0 Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number Setting breakpad minidump AppID = 251810 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198019635295 [API loaded no] Syncing Addons... Initializing... Initializing OpenGL4 graphics driver... OpenGL version 441 GLSL version 440 Device: AMD Radeon HD 7500M/7600M Series Segmentation fault (core dumped) Game removed: AppID 251810 "Leadwerks Game Engine", ProcID 30323
  21. Project Manager causes crash in Beta 3.x, 3.3 and 3.2 Leadwerks steam (indie) Ubuntu 14.04.1 LTS x64 Clevo gaming laptop (Intel HD and AMD Radeon 8970M GPU) AMD Catalyst 14.9 driver installed Intel GPU drivers NOT installed Ubuntu converted to Kubuntu running Gnome (tried Unity display manager, same result) Leadwerks does run fine but I cannot create a new project Start Leadwerks via Steam build 428249 Go to File -> Project Manager New Project (project Type Lua) Enter Name MyTestGame Enter Author Rich Enter Copyright Rich Click OK Displays the following Projects MyGame MyTestGame Select MyTestGame Click OK Briefly shows game editor/IDE and closes Have deleted Leadwerks from the entire SteamApps/Steam Common Leadwerks folder and re-installed Same result Also have tried to use Project Manager to load the MyGame project, IDE just closes No feed back by crash in either case, but it DOES create the new project under projects, attempting to import the project results in the IDE crashing, also clicking Cancel causes it do crash as well Tried September archive release (3.2) same result. Deleted Leadwerks from SteamApps/Steam Common again and tried September release again If there are any logs I can send let me know, but I do accept that it may be that I an running a Ubuntu to Kubuntu convert, just looking for some pointers before I go an rebuild back to clean Ubuntu 14.04 cheers rich
  22. I've noticed during the testing, performance is really bad. Whether it's the AI testing level (3-10 FPS), 2 lights+floor+kicking around a box, or a particle emitter with high particle count, as soon as something starts happening it is visibly choppy. It is bogged down from 200 FPS to around 20 FPS with hardly anything going on, and I don't see why that could be, it's not like many unnecessary things are being rendered. (the moving platform level has more lights and moving shadows, unless that's different because the fixed movement path allows the shadows to be buffered) Now my computer is a bit outdated (i7 860 CPU, GTS 450 GPU, 8 GBs of RAM), but it doesn't seem like it should be having this much trouble just from lighting, especially when I can play other games on medium/high graphics with better performance. I'm not sure if this is a general issue, as I've only tried the Linux version, so it very well could be only an issue on that version of the software.
  23. I am trying to create a HUD out of some png images - but whenever I draw the image, it shows white where it should be transparent. The image is saved as a png with an alpha channel, but I tried tga as well with the same result. I am using 3.2 Indie Edition on Linux. The image file is attached. Here is my code to load the image: function Script:Start() self.texture = Texture:Load("Materials/HUD/hud.tex") end And here is my code to draw it: function Script:PostRender(context) context:SetBlendMode(Blend.Alpha) context:SetColor(1, 1, 1) left = context:GetWidth() - self.texture:GetWidth() top = context:GetHeight() - self.texture:GetHeight() context:DrawImage(self.texture,left,top) context:SetBlendMode(Blend.Solid) context:Sync(); end What I think the problem is: The automated conversion to textures is converting all images to DXCT1 RGB which has no alpha channel, but the working transparent textures that come with the editor use RGBA.
  24. This was planned as a response to this thread in the micro blogging system (See: http://www.leadwerks.com/werkspace/statuses/id/7596/) but look at the size of it and you will see why I made it a proper blog post instead. ___ Here's a hard truth for indie devs: Your stuff isn't anywhere near popular enough that you could even consider the dynamics of the entire market as you do not have a snowballs chance in hell of getting that kind of traction for your product. You are not going to reach the clear cut and homogeneous entirety of the Steam user base. Instead you are probably going to reach a barely predictable heterogeneous fraction of it. The majority of the market will simply not care so addressing an under served niche audience as well as the bulk of the market can be a very prudent choice. There's a reason why all three big Mac port publishers (Aspyr, Feral and Virtual Programming) have collectively started rolling out Linux ports. They understand the dynamics of a niche market, they have done business in one for years, exclusively. Check out these sales data articles (https://www.gamingonlinux.com/articles/sales-statistics-from-developers-part-3.4090), they are mostly concerned with Linux but quite often include Mac data as well. While some of these numbers are silly low ( often owed to the fact that these ports released months after the initial Windows only release and if you look at Rust in article 1 and 3 they manage to catch up) both platforms combined can run anywhere between 6-15 percent regularly, significantly more in extreme cases. It's mostly the popular indie titles that have platform statistics more in line with total market share. But be frank with yourself: How likely is it that your game is going to be the next Rust compared to the likelihood of it being any of these games you have never heard about before? Could you honestly just ignore around 10% of total sales? (Much more in percent if you look at it as an increase over a Windows only release.) In essence you are running the Lemonade stand on the street so thinking like you were the CEO of Coca Cola doesn't exactly apply to you. And while Mac's growth is certainly limited due to the nature of being based on premium products (Some people will never shell out this much extra for a computer while cheaper options exist.) Steam Machines could increase the size of the Linux install base enormously while having just about no chance of negatively affecting the Linux market share. The people that are already using Linux for gaming on desktops do not care whether or not console machines do well or fizzle into irrelevance.
  25. Hello, I have been trying to do some research on the engine for my future projects. Now, I am unable to find information on the licenses (or maybe I didn't look hard enough.) If I bought the license on steam for Windows, would I be able to use that license on the Ubuntu Software Center and use it on Ubuntu without having to pay twice?
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