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  1. Hello everyone. Thanks for all the help getting going thus far. I have a dream, that I want to turn into reality. The dream is that I want a career in game development. While I'm still in senior high school now, I am taking a digital media class, and have been doing artwork for more than a year now. That said, my goal for right now is to make a game for the Linux OS using Leadwerks. To turn this goal into reality, I would like to join a team. I have good social skills, can work well with others, and I have a decent ammount of technical experience. My technical experience is outlined below in a timeline of events in chronological order: -Started programming in Python and C++. This is on-going, and I plan to learn LUA as it is much less complicated than C++. I have been programming for more than a year now, off and on. -Started using Gimp image editor on Windows. I use Gimp as my image editor to date, and I have about a year-ish experience using Gimp. -Experience using Autodesk Softimage XSI to make models on WIndows OS (before I converted to Linux) This lasted for about a year too. -Started using Audacity and working with sounds. This is on-going, and I have been using Audacity for about 4-5 months now, off and on. -Started using Blender as I began to have a distaste in expensive proprietary programs. While I used the student version of XSI which is legally free, I still didnt like it that much. -Converted to Linux -Have been using Blender now consistently for about a month or so, getting into the groove of how Blender does things. I feel like I can use Blender rather well, and I'm getting better every day. All in all, my preffered area of help if I were to join a team right now would be artwork, in the form of textures or models. Note that I havent listed any experience in level design. Not only am I really awful at creating game levels (in other engines mostly), its not my area of interest at this time. Other than that, my only OS right now is Linux. I hope that that is not going to cause problems. Models and textures are cross platform (or at least should be cross platform...) anyways, so thats no big deal. Wanting to join a team has also been a goal of mine. If you guys are interested, let me know. Feel free to give me a trial task to do if needed. I look forward to hopefully being part of a team and making games for the Linux OS!
  2. Hey, I have a 5.5TB partition(raid: /dev/md124p1 5.5T 168G 5.3T 3% /home) which when I try to start leadwerks from it, be it the updater or the actual engine it spits out an error about unable to create file or directory. I worked around this by creating /opt/Leadwerks/{Engine,Projects} and bind mounting them there I expect them to be(~/Applications/Leadwerks and ~/Documents/Leadwerks) and that works just fine.
  3. Hello, I've been following Leadwerks for some time now, and have been kicking myself for not buying it when it was on sale. Anyhoo, I was wondering why the store on the website has dissapeared. Usually when I clicked Store it would show you the different versions of Leadwerks you can buy. Now it just links to the Steam store page. I would like the buy a DRM free version of Leadwerks, for Linux. I know it was possible in the past. I tried out a beta. And if it would include a Steam key that would be grand. So if the website ever becomes offline I could use Steam. And if I can't use Steam I can just download it off the website. I tried googleing and the forum search but I could not find anything about this. Regards, Gyrth.
  4. I purchased the indie version earlier this week, fired it up and was able run the tutorial maps and generally have a look around. Yesterday I decided to grab the sci-fi DLC and fired it up to have a look. Steam told me it was downloading a new version of the software so I waited for that to go through. Fired it up, got the splash window and it said it was downloading the DLC, the splash then went but the editor window never appeared. In the stdout the synchronise with workshop all went through ok without errors. The Leadwerks process is running and consuming a little CPU, the window manager believes there is a Leadwerks window and jumps me to it but it is currently not rendering. Decided to purge the application from my machine and download again but I got the same results. My setup is Debian Jessie (testing), latest NVidia drivers, up to date Steam, other steam items are running ok. My experience with Steam and purchases under it so far has been "just use it" so I've not had to worry about doing any problem determination so far. Is there any standard debugging/logging options I can activate to help resolve this?
  5. Hi Did a new installation of Steam and Leadwerks on a Ubuntu 14.04 64 bit installation. Got a problem with the new objects I create are in their properties located at very high coordinates (like 0.0, 100000000.0, 0.0). Visually they are properly positioned since they are where I put them but as soon as I changes something in their properties, they dissapear from the screen (probably they are positioned to the coordinates given in their properties setting). Have attached a screenshot where I have just added a Box, and switched to the box's properties in the scene. Have not experienced this on the Windows edition. BR Eirik
  6. Anytime I try to import a image and have it converted to a texture it fails. I have tried DDS, jpg, png and bmp images - 1024x1024. Sample log messages: Converting "Materials/Nature/fish.bmp"... Converting "Materials/Nature/fish.bmp"... File does not exist: /home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex Converting "Materials/Nature/fish.bmp"... Failed to load thumbnail 6 for /home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex Error: Failed to load texture "/home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex" Failed to load thumbnail 6 for /home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex Error: Failed to load texture "/home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex" Failed to load thumbnail 6 for /home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex Error: Failed to load texture "/home/damyon/Documents/Leadwerks/Projects/Sheepish/Materials/Nature/fish.tex" This is Leadwerks 3.2 Indie Edition for Steam (Linux). Thanks!
  7. Hi All, some maps are linked to tutorials, but they won't open under Steam/Linux on my machine. Also the Button to "Forum" and the "Workshop" does nothing. Should this open a Browser? regards, Tommek
  8. as per: http://www.leadwerks.com/werkspace/topic/10573-lua-dynamic-libraries-not-enabled/ (I've request the topic moved or merged with this but I've no idea how to do that ) Seems LUA_USE_LINUX and/or LUA_USE_DLOPEN needs to be defined to enable dynamic library loading. I've provided a simple library to test with in the original thread.
  9. Steps to reproduce ; Tools > Options Under editor Font will say <None> click and select "DejaVu Sans Mono" 12pt Click ok Now re open the Menu Tools > Options and the entire editor crashes Other fonts gives different results - "Tlwg Typist" font instance sometimes causes an instant crash and some times you can repeat the above steps 10 times before it crashes. At first I suspected font with spaces in the names but even one word ones sometimes crashes.
  10. Following completion of their successful Kickstarter campaign to bring Leadwerks’ game development software to Linux, Leadwerks has announced the release of Leadwerks Game Engine for Linux on the Steam distribution platform. This provides Linux users with a powerful tool to easily create their own 3D games. Over the last year, Leadwerks has focused on desktop Linux as a platform for creating and playing games. For many users, Leadwerks provides the last missing application they need to move entirely over to Ubuntu or another Linux-based OS. With Leadwerks for Linux now available on Steam, developers can build and play games without ever leaving Linux. Bringing Leadwerks Game Engine for Linux to Steam means that existing games can be more easily deployed to Linux. The Leadwerks Game Player allows users to play games published through the Steam Workshop. In most cases, games developed for Windows can be played on Linux with no changes and no recompiling, due to Leadwerks’ platform-agnostic design. Linux support also opens the door for Leadwerks developers to publish games to the living room. Last year Valve Software announced the SteamOS, a Linux-based operating system for game consoles. Although SteamOS is still in development, Leadwerks for Linux and SteamOS promise to provide indie game developers with a way to deploy their games to the living room quickly and easily. Leadwerks Game Engine is a powerful and easy to use development tool for building 3D games. The software has recently grown in popularity due to its ease of use, royalty-free license, and strong support for C++ and Lua programming. Thanks to the quality of modern Linux graphics drivers, Leadwerks is able to deliver high-end 3D visuals on Linux with an advanced deferred renderer using OpenGL 4.0. The Indie Edition of the software can be purchased on Steam for $99.99. About Leadwerks Software Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3 in April 2013 at the GDC expo. Last summer, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam. In June of 2014, the Leadwerks Game Player on Steam opened the door for indie game developers to publish their games to the Steam Workshop, with no waiting period and no approval process. Although it’s been available on Steam for less then a year, Leadwerks users already have a dozen games and concepts on Steam Greenlight.
  11. I've been having trouble getting SDL to work with Leadwerks on Linux. It builds fine on Windows, but I've been getting the following error: ‘SDL_GameControllerAxis’ is not a class or namespace I set up Code::Blocks to use these: Compiler search directories: /usr/include/SDL2 Link libraries: /usr/lib/i386-linux-gnu/libSDL2.so Options: -lSDL2 -lSDL2main Am I missing anything? Could I be pointed in the right direction? I have installed the libsdl2-2.0-0 and libsdl2-dev (with the ":i386" option) packages. Thanks!
  12. I am trying to get Leadwerks to install correctly on Gentoo. I realize that only Ubuntu is supported, but that doesn't mean the program shouldn't run on another distribution. Whenever I try to run the LeadwerksUpdater, I get a blank GTK window for a split second before it dies with a segmentation fault. No additional dbug information is provided. Here's my "conversion" table marking packages in Ubuntu and their equivalent packages in Gentoo: libc6:i386 == sys-libs/lib-compat (1.4.2-r1) libgcc1:i386 == sys-devel/gcc (4.8.3) libgl1-mesa-glx:i386 == media-libs/mesa (10.2.2) libglib2.0-0:i386 == dev-libs/glib (2.40.0-r1) libopenal1:i386 == media-libs/openal (1.15.1-r2) libstdc++6:i386 == sys-libs/lib-compat (1.4.2-r1) libx11-6:i386 == x11-libs/libX11 (1.6.2) libxxf86vm1:i386 == x11-libs/libXxf86vm (1.1.3) gtk2-engines:i386 == x11-themes/gtk-engines (2.20.2-r1) gtk2-engines-murrine:i386 == x11-themes/gtk-engines-murrine (0.98.2-r1) unity-gtk2-module:i386 == *not installed* libdbusmenu-glib4:i386 == dev-libs/libdbusmenu (12.10.2) I have all of the necessary 32bit/64bit emulation libraries installed on my system. As far as I can tell, I am only missing one dependency. To that end, installing unity-base/unity-gtk-module requires the unity-gentoo overlay and all kinds of system-breaking ugliness just so I can install a terrible desktop environment on my system. If anyone knows how to get Leadwerks to run on Gentoo (or Arch or anything else that's not a fork of Ubuntu), I'd really appreciate some help. Thanks in advance!
  13. It seems like I have a missing file when compiling. I looked in the directory where it's supposed to be (Leadwerks/Include/Libraries/glew-1.6.0/include/GL/) and I can't seem to find it. This occurs when compiling on Ubuntu.
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