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Found 6 results

  1. dexsoft-games

    Farmer

    Version 1.0.0

    Farmer NPC Character by Sebastian Barz. This pack contains a medieval farmer. There different tools available like a hammer or a broom. Animated model with 32 animations!, 8916 triangles (LOD: 2676), textures in TGA, ready to use in your 3D work. Ideal NPC characters to fill in your scenes. Separate animation files! 2048x2048 textures (body, head and accessories).

    $19.99

  2. Version 1.0.0

    This pack contains a Medieval Castle model mesh with 43k triangles with 2 LOD stages. Complete castle is made with only two atlas textures. An extra version with gates and doors removed is included so you can place and animate them yourself.

    $19.99

  3. Version 1.0.0

    This pack contains a complete castle, with 26 unique construction set models, plus LOD stages. The entire castle is made from one single atlas texture to reduce drawcalls to a minimum. Please note this package contains building pieces only. Props and vegetation shown in some screenshots are available in other packs.

    $29.99

  4. Version 1.0.0

    51 models! (17 unique + LOD stages) with textures in TGA format, ready to use in your 3D work. Buildings have up to 4 LOD stages included. Color, spec, normal maps included.

    $29.99

  5. Version 1.0.0

    42 models! (22 unique + LOD stages) with textures in TGA format, ready to use in your 3D work.

    $29.99

  6. Autumn (Working Title) Hello community! This is not yet a full videogame project thread, its more a test run. I have a script for a 3d horror adventure that should be pretty easy to pull off for an indie and be fun to play/thus sell. However, I still don't know what engine I end up using altough Leadwerks is pretty convincing. This is more a test map where I can see how much time and effort it will take to make this game. In the game you will be a young witch hunted by the inquisition and simoultaneously trying to fend off a demon invasion. This sounds like it has a huge scope but its indeed just a 3D adventure à la penumbra on paper. This test map will be an everchanging level that shows a wine-cellar connected to some dungeons and a cave. I will continously improve quality until it reaches a level I'm happy with. Features this test map should have: Tesselated, atmospheric look High res graphics strong, desolate medieval atmosphere a few critters (in this case bats) some places overgrown with foliage doors that can be opened a chest that can be opened a creature running through a hallway-crossing as a jump-scare believable and dense ambientsounds fire effects interactive objects (picking up, throwing) This is what I attempt to do with my first attempt. The quality of the results and the time I need to reach them will then show wether there will be a game at all. What follows are some early screenshots of the above concepts. Its not much yet. Nest steps are: replace floor texture (had to test the displacment on that one) figure out how to make believable fire fill room and move on to hallways
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