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  1. Hello again everyone, I am having an issue with the editor whereby it works absolutely fine in the textured render mode but as soon as I try and run the game or if I render a window in textured+lighting I get the error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT Now I have been looking at the forums for a while now and it seems that this has happened before but the solutions proposed (deleting objects + computer restart) do not seem to be working... This wasn't a problem before until I added lots of lights to my game... I am making an inside level so exclusively using Point Lights and Spot Lights rather than a Directional Light (which I was saving for later to act as the Sun (The game is in Space at the moment). I started with floor lights from the Sci-Fi constructors kit and added spot lights to them and this seemed to work fine but I wasn't keen on the type of light so I swapped to Point Lights. This is when I started having issues, when I replaced all of my spot lights with point lights I started getting the crash and the above mentioned error. (I did this manually) Does this mean that the engine doesn't support lots of Point Lights (as the Spot Lights worked fine)? Have I messed up somewhere? In Debug mode it highlights the render world function (I haven't touched any scripts yet) PS: It's worth noting that I made one light and then saved it as a prefab and then Ctrl+Dragged it so that I had the same light all over the place... We are talking 50+ lights and counting... Should I make directional lights inside the rooms and put a 'fake' light model in to reduce the amount of lights? PPSS: My PC specs are in my signature. THANKS!
  2. If I import a mesh into Leadwerks and set the physics property to convex hull or polymesh in the Physics tab and enable the nav obstical option, the models do not affect the navmesh at all.
  3. I am wondering if there is a way to keep the file structure when downloading a asset from the steam workshop. I was making a asset pack and I made it so it had a nice directory structure as I wanted the packs that I am making to become pretty large giving time and it would make it a lot easier to find what your looking for etc etc. I uploaded the first pack with a nice directory structure but when I tested it and subscribed to my pack the directory structure was gone and everything was in one directory. I have deleted the pack and have started uploading the assets individually but I really would like to produce these assets as packs to keep things easy and structured.. Thank You
  4. Can you publish on steam after you finish making your game? if yes then how do you correct the files ready to publish? Thanks Alexander
  5. So I reinstalled ubuntu to get rid of the Steam client, but now I'm getting an error when trying to compile the default C++ project. The log: I don't remember the Steam client was one of the system requirements, but could be wrong.
  6. If you select swept collision for an object, then select a different object then come back to the object with swept collision, it returns to the unchecked state.
  7. Sometimes prefabs turn invisible for me and are unable to be picked in the editor. I attached an example that contains just CSG. I'm not entirely sure how to reproduce this as it happens in a kind of random manner, but maybe you can spot something wrong in the attached file. Thank you. square.zip
  8. Hello, we are experiencing a quite critical bug that concerns the scene browser, it for some reasons stops drawing new entries and just displays a large white area. This occurs on the latest steam and standalone build, tested on multiple computers. We are hoping for a fast fix as this basically stops us from working on the level design. Here is a picture of the problem: Thank you!
  9. Good day. A little while ago I bought the Standard version of the leadwerks tool from the website, but I am interested in moving it to the steam version so that I can use the workshop capabilities of the tool. I saw in another post that Josh said it was possible to do, but I can't find anywhere to accomplish this, since the details weren't mentioned in that post. I believe it has to do with deactivating my current license and getting a new one. I do have a question about it though. Are the features the same for both versions? I would assume so, though it is a valid concern. I don't want to end up with less options, though more options are more than welcome. If anyone has any ideas, let me know.
  10. Whenever you copy and paste things in leadwerks 3.2 it tends to offset it a bit. Not only does it offset it, but it doesn't stick to the grid. This makes it very complex to copy and paste,(expecially with CSG's). Could you change it so that when you copy and paste it locks onto the grid? Would be nice.
  11. Hello everyone I bought Leadwerks today via the shop on this website. And i would like to use the steam Workshop, but it's not activated for me because i didn't bought it on Steam. Is it possible to activate it somehow on Steam to get access to the Workshop or is this feature just not added yet?
  12. Hi. I just bought 'Leadwerks Game Engine: Standard Edition' on Ubuntu. However: My Ubuntu machine only has a opengl 3.3 GPU, and as I read to late, Leadwerks needs opengl 4. So I tried to find a serial or something on my recipt, so I could install it on my more powerful Windows PC(Yes, I know I can dualboot, but still..), but to no avail. Is that order ONLY for the Ubuntu version of the software? I would just LOVE to be able to use it on all my platforms, and I would find it quite sad if the purchase is only for one platform. One last thing. Is there any possibility to connect that lisence to my account here? Kind regards -Frode
  13. For some reason there are dots on the landscape textures. Is there a fix to this? www.youtube.com/embed/KyVyzN9EiGQ SOLUTION:
  14. My friends are telling me that I am playing "Spacewar" all the time, and it is quite annoying for them. It did take some time before I realised that it was my Leadwerks C++ project I was developing on that was the cause of it. I wish there was a way to disable Steam notifications, because I am constanly iterating compile-run-compile. I would suggest something like #define __STEAM_DISABLE__ at the top of App.h Also would like to know how I could disable the console as end-users could get distracted. At least when publishing a game.
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