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Showing results for tags 'decal'.
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Burgelkat had the idea and mdgunn convinced me to suggest this here It would be a nice feature to have decals as part of models for the vegetation layer. Similar to how the engine handels collision meshes decals could be created by simply naming a box decal.
If I create a prefab of decal with "Paint models" option disabled and load this prefab in code, this decal will still be visible on models and GetRenderMode(Object.ModelClass) will return true. Though, loading this prefab in editor will work correctly, Paint models will be off.