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Found 7 results

  1. As of just now, I have finished creating all of the individual color ID maps for the floor textures, seen below in my progress tracker. Next steps which I plan on carrying out (bolded are the ones I intend to focus on in the next month or so): Finish modeling wall textures (30 ish to go). Finish modeling a few detail textures. Create material ID maps for all wall/detail textures (60+ to go). Paint all diffuse maps using a common substance painter project file(s) to maintain consistency and allow for texture creation in an assembly-line fashion This wil
  2. When I put the .fbx in the /Models directory , it makes the editor glitching out by opening the view for this folder. It also crashes when it loads in the scene (Axcess violation). The model has no faces, just edges because I only use it for wireframe view. The topology therefore is a nightmare but for my game it should be good. It may be crashing because the fbx is odd but it shouldn't happen after all. Maybe its also the wiring up in the code (used in prefabs and loaded in game runtime) and after remodeling it without updating the fbx. sponge.mdl sponge.fbx
  3. I wondering.. about how many tris-poly i can add in a models..like personage, or on a enviroment objects...ie: a medicalcase with some goodes.. in my situation the model have: 2.346 verts. and 4.458 tris... is that too mutch?
  4. I am trying to customize a FPS weapon model and find that it's not quite as easy as I thought due to needing to edit the actual original "player weapon" model. In this example, I tried putting my custom "weapon" onto the vwep machete.pfb prefab. It almost works... But as you can see, looks a bit odd with the original weapon sticking out as well. Otherwise, the animation works surprisingly well actually. So I'm hoping someone out there has some similar fbx or blend files that I can use to create custom weapons. I'd also probably want to customize actual gun weapons but I'm working
  5. RygtY

    SecondSkin

    So when does this hit the market? This would really speed up production provided that the team has competent artist.
  6. I just wanted to know just in case I might decide to start game dev company. I know for coding one doesn't need much, at most it is a fancy IDE and git, so the hardware can be rather run of the mill or even from the previous decade. But for 3D modeling, one needs to have a machine with a graphics card that up to the task of rendering lots of polygons and baking lots of textures. So I want to ask some of you who work in the industry, how much does the modeling computer cost in comparison to the one used for programming? P.S: Forgive me if I am mistaken in certain aspects.
  7. Hi. My name is Travis, I have been drawing up a "module" as to teaching 3D design of game environments in one2one skype training. I have a gumtree add, too http://www.gumtree.c...ames/1073094247 Look at that for some more details. Heres a portfolio travismuller3d.weebly.com Get in touch with me by email travis_gm@live.co.uk or skype phrygian10 If you are interested in learning how to create 3D models for game engines. The first hour is free, because we will want to make sure you're all set up and ready on your end. After that, depending on what you want to achive we wi
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