Jump to content

Search the Community

Showing results for tags 'pickinfo'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets
  • BATTLE LEAGUE's Mods

Blogs

There are no results to display.

There are no results to display.

Forums

  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Linux
    • OSX
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • Arena Shooter's Forum
  • BATTLE LEAGUE's Topics
  • Away from Home's Zone Script
  • Away from Home's General
  • Away from Home's Zone Rigging / Modeling
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots
  • Dark Age Mist's Videos

Product Groups

  • Leadwerks
  • Model Packs
  • Gear

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 3 results

  1. I first noticed this on a mesh generated using the Surface class but have also checked it against the default teapot model. The result of a pick ( World:Pick() ) will always have triangle 0 instead of whatever the correct triangle id is. I am using the latest Steam version of Leadwerks and my project is up to date. I'll try to put together a simple demonstration scene but it should be pretty easy for anyone to confirm this. It's pretty much as simple as: local Picked = PickInfo() local Hit = World:GetCurrent():Pick(StartPos,EndPos,Picked,0,true) --true for getting the 'nearest' hit --make sure StartPos and EndPos go through a model print(Picked.triangle) --always 0
  2. Forgive me if this is a silly question, but my previous experience with collision normals is as follows: collision on X should return Vec3(1,0,0) collision on -X should return Vec3(-1,0,0) collision on Y should return Vec3(0,1,0) collision on -Y should return Vec3(0,-1,0) collision on Z should return Vec3(0,0,1) collision on -Z should return Vec3(0,0,-1) Leadwerks pickinfo.normal returns a fraction depending on where on a face the collision occurs. Is pickinfo.face the "normal" function I'm used to, and maybe pickinfo.normal is describing the hit point? If this is the case, how do you use pickinfo.face, I couldn't find much documentation on it? Thanks!
  3. I'm familiarizing myself with Leadwerks and so I have a simple test map that lets me place block prefabs like Minecraft. How can I retrieve the name from a pickinfo.entity? I tried the following, but it throws an error in Print in the window:MouseDown(1) check: (argument #3 is 'string'; '[no object]' expected.) function Script:UpdateWorld() if block == nil then block = Prefab:Load("Prefabs/CM/Block.pfb") block:SetKeyValue("name","Block") block:SetCollisionType(Collision.Prop) end local pickinfo = PickInfo() local mousePos = window:GetMousePosition() if (self.player.script.camera:Pick(mousePos.x, mousePos.y, pickinfo, pickradius, true)) then block:SetPosition(Vec3(math.floor(pickinfo.position.x), math.floor(pickinfo.position.y), math.floor(pickinfo.position.z)) + Vec3(pickinfo.normal.x, pickinfo.normal.y/2, pickinfo.normal.z)) end if window:MouseDown(2) then -- Place the block block = nil end if window:MouseDown(1) then -- Delete the block if pickinfo ~= nil then if pickinfo.entity ~= nil then System:Print(pickinfo.entity:GetKeyValue("name")) end --if pickinfo.entity:GetKeyValue("Name") == "Block" then -- pickinfo.entity:Release() --end end end end The other issue I'm having is that the placed prefabs have no physics collision. Thanks, Mike
×
×
  • Create New...