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  1. On http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says you will see the welcome page initially, but you don't. It also says you can enable/disable it under Help:Welcome Page, but that option doesn't exist.
  2. On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 This part is very non-intuitive. It didn't show the entire model at first, and didn't auto-play. There are no buttons with Play icons or tooltips. Randomly pressing the two buttons to the left of the slider, I managed to get it to 'start' - but all it was doing was flashing different body parts on the screen really quick. It didn't appear that anything moved, just flashed.
  3. On http://www.leadwerks.com/werkspace/page/tutorials/_/asset-browser-r5 The folder didn't open. I expected Nautilus or similar to open to the specified directory.
  4. On this page: http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says: "You can switch from four to one viewports by selecting the View > Single Viewport menu item." That option doesn't exist It also says: "The option to switch between single and four viewports can also be activated with a shortcut: F12." That didn't do anything either
  5. On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11 It shows installing the Crate and Barrel asset After following the workaround to subscribe to it inside Steam http://www.leadwerks.com/werkspace/topic/12741-workshopbrowse-does-nothing/ The Workshop:Manage AddOns did not reflect the new item until the Editor was closed and relaunched After that, it showed the new entry, but will not allow install Leadwerks.log and update.log are both 0 bytes... I looked through the other related tickets (http://www.leadwerks.com/werkspace/topic/12081-installing-dlc-instructions/page__hl__workshop) , and the fact that the Install button is not clickable seems to be my problem.
  6. Just an FYI, the copyright is cut off on the initial splash screen and the Help:About screen. I didn't catch the first one in time, but here's the second.
  7. Issue is similar to http://www.leadwerks.com/werkspace/topic/12657-saving-a-map-does-not-add-extension/ On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33 That doesn't work. It saves the file, but does not show up in the Asset Browser. You have to manually add the pfb extension for it to appear in the Asset Browser.
  8. On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33 There is no visible indication of the emitter (other than x/y/z control points) at this point. Maybe it's because of: Error: Failed to load material "Materials/Effects/default.mat" Error: Failed to load material "Materials/Icons/emitter.mat" (That was referenced in http://www.leadwerks.com/werkspace/topic/12722-emitter-has-missing-materials/) Still no visible indication of the emitter Now the screenshots match up. The previous two did not. This could be a side effect of that other bug (missing materials) and may go away once those changes are propagated to us.
  9. On: http://www.leadwerks.com/werkspace/page/tutorials/_/textures-r6 Nothing happens. It doesn't appear to register there was an attempt.
  10. On http://www.leadwerks.com/werkspace/page/tutorials/_/textures-r6 That is not the behaviour that I see. Using: [L]eft click [R]ight click [M]iddle click croll wheel [d]rag Ld: move (correct) LRd: move (side effect of above, I think) Rd: nothing (documented to zoom, but doesn't) Md: nothing Rs: nothing Ms: nothing s: nothing (this was what the rest of the app uses)
  11. On http://www.leadwerks.com/werkspace/page/tutorials/ In reference to http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10 The tutorial is incomplete.
  12. On http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10 When it creates the emitter, I see these errors: Error: Failed to load material "Materials/Effects/default.mat" Error: Failed to load material "Materials/Icons/emitter.mat"
  13. On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 This section of the tutorial is outdated. It assumes you currently have 'Crates', which you don't. You currently have 'Fan' and 'Firepit'. As such, this section instructions you to overwrite your current copy with a binary-different version. The name should either be distinct, or it should be non-conflicting assets.
  14. It wouldn't allow me to respond to this thread http://www.leadwerks.com/werkspace/topic/12652-floor-blocks-light/ You have to press Enter before you can adjust the placement.
  15. http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 Steps necessary for this to work: 1. rename barrel.FBX to barrel.fbx as the File:Import filter does not see FBX files 2. load the bmp files BEFORE the fbx file because multi-select is not possible and it will not auto-apply otherwise 3. load the fbx last
  16. On http://www.leadwerks.com/werkspace/page/tutorials/_/materials-r7 The teapot is partially see-through in the Material Editor. It might be best to suggest checking Two sided (it is unchecked by default) on the wooden teapot example to demonstrate it.
  17. On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 The specified folder and material do not exist. The specified folder and model do not exist.
  18. On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9 Since that is Windows only, maybe we should provide a link to some cross-platform tool or tutorial?
  19. On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9 Filename is terrain.r16
  20. On http://www.leadwerks.com/werkspace/page/tutorials/_/lights-r4 It doesn't. It appears to be because when you place it as directed, it is place below the floor. You have to drag it up in the Left-ZY screen for it to cast any light. The correct fix might be for the Lights.map to place the floor lower...?
  21. On http://www.leadwerks.com/werkspace/page/tutorials/_/constructive-solid-geometry-r2 "You can switch to skew mode by selecting the Skew toolbar button." It's called Skew in the Edit menu, but Shear in the toolbar.
  22. On http://www.leadwerks.com/werkspace/page/tutorials/_/materials-r7 This should say 'Generate Material' not 'Generate Normal Map', as that was already done.
  23. On http://www.leadwerks.com/werkspace/page/tutorials/_/scene-panel-r3 There is no Floor brush. If you select the correct item in the perspective view, you will notice it is called Box 1.
  24. http://www.leadwerks.com/werkspace/page/tutorials/_/materials-r7 These names do not appear in the UI.
  25. I had wiped out my Documents/Leadwerks to start with fresh projects I updated to 3.5 on Linux via Steam I decided to walk through all the new tutorial content. On this page: http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 Loading up the new tutorials project, I received: Error: Failed to load map "/home/malachi/Documents/Leadwerks/Projects\Tutorials/Maps/start.map". Checking the directory, that file is in fact missing: -rwxrwxr-x 1 malachi malachi 68565 May 20 22:20 Scene Panel.map -rwxrwxr-x 1 malachi malachi 51003 May 20 22:20 Prefabs.map -rwxrwxr-x 1 malachi malachi 50526 May 20 22:20 Object Scripts.map -rwxrwxr-x 1 malachi malachi 56437 May 20 22:20 Lights.map -rwxrwxr-x 1 malachi malachi 51812 May 20 22:20 Editor Interface.map Leadwerks.log is 0 bytes, so nothing to attach I was able to move forward with the tutorial. Not sure what impact that error really has.
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