Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'Crash'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets
  • BATTLE LEAGUE's Mods

Blogs

  • Development Blog
  • Canardian's Blog
  • Beyond Civilization Blog Ext
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • xtreampb's Blog
  • Economically Disadvantaged
  • Eternal Crisis
  • klepto2's Blog
  • Lazlo's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • ZERO
  • Marcousik's Creations Blog
  • EVE LBS Studio
  • Rendering puzzles
  • Screen Size Utility
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • Dave Lee's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • The progression......
  • Leadwerks Company Blog
  • The Progression
  • Pancake's Blog
  • Test Blog
  • BLaBZ Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Rachel's Dev-Blog
  • Eagle's Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • DigitalHax Blog
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • SavageDogg38's Blog
  • Built from Ruins
  • Remaining Days
  • test_external_blog
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Playing Online
  • Evayr's Blog
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Wedmer's Blog
  • Lockdown, going forward.
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • MrShawkly's Blog
  • reepblue's Blog
  • ScrotieFlapWack's Blog
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • Dwarf Beard
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Glushchenko Blog
  • Express Lab Games Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • jen's Blog
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • The Demurian Scribe
  • GUI Editor
  • GUI Tutorial
  • The Seventh World
  • Phodex Games Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • The shock absorbers
  • Snowboarding Development Blog
  • BATTLE LEAGUE's BATTLE-LEAGUE BLOG
  • Away from Home's Release Alpha
  • Away from Home's Dev Log
  • Away from Home's Gallery
  • Between The Realities's Blog
  • Vec-Tec's Vec-Tec Blog
  • TheUnityOfTrade's 3D Models

Forums

  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Linux
    • Mac
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • Arena Shooter's Forum
  • BATTLE LEAGUE's Topics
  • Away from Home's Zone Script
  • Away from Home's General
  • Away from Home's Zone Rigging / Modeling
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots
  • Dark Age Mist's Videos

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

  1. I just reinstalled Leadwerks Pro from Steam (Kubuntu 19.04). Aside from several run time errors I am also getting An error that says; "Failed to load project "/home/person/Documents/Leadwerks/Projects\Test1.werk". I Get Load time errors: Error: Failed to load font "/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-L.ttf" If I create a new Project the errors I get in the script editor are: Failed to load font "/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-L.ttf" Failed to load texture "Materials/HUD/crosshair.tex" Failed to load texture "Material
  2. Hi Long time I used Leadwerks, so now I was trying to start it but went on some unexpected, when i was loading up Leadwerks this come and closed the program, I have try to remove Leadwerks folder in MyDocuments and uninstalled it from steam and reinstalled it, and used the betaversion build for last test, but it will not start, the window popups when it will load drawtext.shader thanks for help
  3. 1. Open Publish File dialog (latest beta) 2. Select the Update tab 3. EXCEPTION_ACCESS_VIOLATION (I do not have any previous uploads on workshop).
  4. Not 100% sure if this really is a bug or if I'm doing something wrong but there seems to be no way for me to change /load a different map when using the VRPlayer script. I understand that the VRPlayer has no mass or collisionshape so triggers (like in this case the ChangeMap trigger) can't collide with the VRPlayer. That's why I started doing some tests using an (player independent) object to collide with the ChangeMap Trigger and a new map loads without a problem in the normal (FPS Player) setup. However when the same player entity has the VRPlayer script attached to it, the (Ch
  5. I was wondering if anyone is able to help me. So I have had an issue for months now with Enemies crashing my game. Regardless of the models/animations I use. Regardless of the scripts or code I use (I have tried the Default, The HUD elements ai script and about 4 variations I have made myself). Simply having enemies in my project causes crashes. I have tried running my game without enemies and it runs perfectly. But even if I set them to run away instead of attacking, simply having enemy characters causes the game to crash. I would really love and appreciate some help fixing this bec
  6. I'm aware the files will be needed in order to reproduce the problem but since they are quite large (~5GB) I wanted to first see if anyone else has come across crashes like this: Unhandled Exception at 0x00401DB1 : Fatal program exit requested I've attempted to debug the problem myself but as you'd expect with such little information it has been quite difficult. These crashes generally occur after about 10 - 15 minutes of play time either at the start or middle of a map.
  7. Hi. Trying to use Leadwerks on Ubuntu 18.04 64bit with a Geforce GTX 750 Ti but when I try to open an existing project or start a new one, after clicking OK to load it, Leadwerks crashes. Nothing is written in the Leadwerks.log. I'm using the latest proprietary drivers and to use the old version is not an option in case that would be a solution. Could anyone help? I mean, it a fresh install of the OS and Leadwerks, so whatever the problem is, it must be solved on Leadwerks side. Thanks.
  8. when I start up Leadwerks Engine in steam it says Running then Syncing then it stops. It will not startup. What should i do
  9. Hi, Just enjoying this new release of Leadwerks 4.4 and decided to make a map with vegetation just for fun. Not really tried the terrain tool before today, and I'm really impressed. It really good and precise to use! I'm using the Zombie pack addon and the fps pack addon. I've placed 5 zombies in a group near of a "bunker" i've made with brushes. I've got the game almost stop when the zombie see the player, and found that the game update were going in 7000+ms update time, was not a render problem. In debug mode, the FPS drop to about 0-1 fps. ... EDIT: Fixed the issue for the update
  10. Hi guys, I get some weird behavior with my project. Maybe it was not the best idea to update my project files, but since the 4.2 beta update I get the attached crash screen, when I start my game with debug mode. When I start it normally, then it crashes sometimes and somethimes not, which is very weird. I also had to change some of my code, which worked before the update. Were there any syntax changes or is there any documentation, if the update changes some major stuff, regarding the lua coding? I think this is really annoying and makes Leadwerks not very enjoyable to use . Can you help m
  11. Whenever I try to play this specific map the game always stops responding right after it's done loading, I can hear the background noise for a second then boom. This: This is the only map that has this issue, I can load and play all the others just fine. Things I've tried to no avail: -Made new project tried the map there. -Built game, crashes when the level is done loading. -Removed various things, like props, physics, shaders, same issue. -Removed AI. I've uploaded the map if case you care to take a look, I'm really lost on this one. 04_Sewers_2_1.rar
  12. Hello guys! After some pause decided to do some stuff with engine. But launching it from steam it crashes. Only thing what it shoes is logo. I have tried to run it from terminal but it required appID. I am running it on x64 Ubuntu. Any idea how to solve this issue? Thanks.
  13. This issue started happening since the latest update where I would load a level, and if I tested it in the editor immediately, it would work without problems, but, if I just moved a single piece of code in the flowgraph it would make the level crash when loading completely, from then on out, the level wouldn't work anymore, no matter what I did. Here's a short 2 minute video showing the problem. Things I have tried: -Re-loading the level. -Re-installing the engine. -Make a new project. I'm using the latest version of LEX 1.
  14. I Bought Leadwerks and I started the tutorial map. I would be making something and it would say Exception_Access_Violation after I pressed ok it would crash on me and I would have to start over can any one explain to me how to fix this problem support (at) leadwerks (dor) com
  15. Hi everybody! So today i thought i would by the software from this company. but after i bought it it turned out i could not use it if i start is it just displays the loading on your cursor and then it vanishes. no message no pop up, nothing... Sooo... i thought maybe the forrum could help me? PLZ? Thanks!
  16. while i was trying to load a tutorial map or add materials to a blank map in the demo version of leadwerks it crashes and says exception access violation how can i fix this and if this keeps happening again i my rethink about buying leadwerks for 100 bucks.
  17. This script will crash the editor (EXCEPTION_ACCESS_VIOLATION) if attached to a pivot and dragged into the Flowgraph. TriggerDelayMapLoad.lua
  18. Hello! I recently bought leadwerks standard edition and I seem to have a problem. On arch Linux I can start editor just fine but as soon as I press the play button the game player hangs for a few seconds on a black play box and terminates without exception and without visual, I get no errors other than an unknown client disconnect error. Anyone got a solution? P.S It's not pure arch, I'm using Manjaro with AMD Catalyst drivers.
  19. Hey all, I posted this same message on Steam. I want to re-post it here and see if I can get any help from any of you that might have had the same problem, or something similar. When I first purchased this software, (Christmas sale 2014) I was able to launch my program. I did not log on for about a month after the first week of purchase. Upon launch of program, I get the message that the program is launching. Before I even get the Leadwerks screen, it crashes. I do not have any idea why this is happening. All my hardware is up to date, and I am pushing 16GB of DDR3. Has anyone had this
  20. I just baught the steam indie version of Leadwerks and havent been able to use it yet, because its crashing on startup but leaving its process running. I kill the process try again and same thing. its a clean fresh install since i never had any other installs of leadwerks before. also the Log file is empty. Error says: Runtime error R6025 - pure virtual function call says its an AppHangB1 anyone know what may be causing this? pc specs: AMD phenom II x4 955 3.21 ghz 8gb ram radeon HD 6870
  21. Hey Leadwerkers! Am I the only one who experiences sudden crashes without error message twice every 5 minutes? This keeps happening whenever I work in "lit" mode or when I edit meshes/materials. I keep saving religiously but its still frustrating to restart the program every few minutes because it inexplicably hangs itself. -Wolf
  22. this part is not stable, the editor exit after ok.
  23. Hello again everyone, I am having an issue with the editor whereby it works absolutely fine in the textured render mode but as soon as I try and run the game or if I render a window in textured+lighting I get the error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT Now I have been looking at the forums for a while now and it seems that this has happened before but the solutions proposed (deleting objects + computer restart) do not seem to be working... This wasn't a problem before until I added lots of lights to my game... I am making an inside level so excl
  24. One of my levels crashes without warning when I try to test it. It was working fine not even 2 weeks ago. I have added nothing new to the level, and have since actually removed things from it thinking maybe it was over loaded. I'm not sure if its the editor, the game, or my machine (though I don't think it would be the machine if it ran fine before). I have a link here to the files for the map to see what is going wrong with it. http://www.mediafire.com/download/k61ercnrbmagitq/MyGame.zip
Facebook Twitter Youtube Github Steam
×
×
  • Create New...