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Found 4 results

  1. Hello. I'm working on a demo for my upcoming game, and while I was working on it, I wanted to add the ability to bind keys in the options menu. I've already made the GUI code (in Lua) to make a second tab, add buttons for every movement, etc... The problem is I can't figure how to listen for keyboard/mouse input. As you can see, I've chosen buttons and not TextInput. When you click a button, a panel opens with a text. This panel will only close when the user will press a button or hit escape. And this is where I'm stuck. How can I listen for any keyboard or mouse input? Also, I had another question: How can I save options? How can I save options (keyboard input, graphical options, ...) to load them when the game starts? Or does Leadwerk already do that every time the user hit apply in the options panel? Thank you very much, I hope I've explained myself enough.
  2. how do i collect input from the mouse scroll?
  3. For Keyboard Input I can not found a way to get german umlaut like "ä,ö,ü,Ä,Ö,Ü,ß" also the Left- and right- Alt Key I am missing in the Keylist. I miss in the API- Reference a function to get the scancode from a keypress.
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