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Found 3 results

  1. Hi, I'm new here. I've been using Leadwerks 4.6 Standard for around 4 days now. So far it has mostly gone smooth and I love how easy it is to pick up. My map uses the Sewers assets so it is fairly reliant on spotlights, point lights etc. I added a wall light that had a lens flare effect attached to it. This looked great from the editor. When I ran the game standalone it was flickering. I have done a few hours of experimentation trying to track down the cause. I don't think it is anything to do with shaders. I can switch the lensflare diffuse.shader off from within lensflare.mat and it just results in a flickering square. It is nothing to do with windowed/fullscreen as I tested the standalone game in both modes, same problem. The main question I have is why would lensflare work fine when I run the map from within the editor and not work when I run it from the standalone executable. I created the project from the FPS template. Any question / help would be greatly appreciated. Thanks.
  2. It does not work properly on many NVidia cards also (say GeForce GTX 770, GeForce GTX 560M). Is it possible to fix this annoying bug?
  3. Is it normal for the lensflare to flicker like crazy? Also, I've noticed that when I set occlusion culling to false, it does not get displayed at all. How do we use lensflare at all?
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