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Found 2 results

  1. Is there a way to do a thread.sleep function like in java, but in lua? I am making a piston-like function based off the sliding door function where it pushes out, then waits for a set amount of time, then falls back in. I had it as time:Delay(1000) but that would pause the game and I didn't want that. Any help?
  2. Hello again! And again I'm here asking stupid questions... I still have some problems with the door jamming, but moved on for now. So I'm modifying default enemy AI for my needs and making slow, but steady progress. Now enemy has basic patrol mode and it attacks player. And gives up hunting if player gets too far away. Thanks for Nick Ace for navpoint tutorial! But I would like enemy to stop for a few seconds when reaching navpoint, so is there pause function in lua? I tried to search but could not find anything useful...
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