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Showing results for tags 'Perspective Drawing'.
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I wish you could draw/modify CSG brushes in the perspective mode. This would allow users to just use 1 perspective for GUI simplicity and the convenience of not having to constantly switch to and from 2D graph perspectives to get the shape you need. You can just basically build your map in 3D visual form. Also, this can be useful when maps start getting large and the 2D graphs start getting cluttered with wires from other brushes. Looking at that 2D wireframe graph on large maps are sort of a pain. This type of editing could be compared to the Unreal Engine's editor or Autodesk Maya where you can draw in 3D space. Drawing CSG from scratch in 3D space could go like click LMB and drag the shape in perspective view, release to make it. The height of the brush would be determined from the last brush you selected (just like how the editor does this now). Here is a mock-up screenshot of how I think it could look like: Or, instead of the anchor points on the edges, have them positioned on the faces, like so: