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Showing results for tags 'Physic'.
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I am developping a small Foosball game. I set the ball object physics to Rigid Body, Prop, and with a mass of 5. The foosmen on a rod are attached to a pivot which controls their rotation. Each foosman physics is set to Rigid Body, Scene, Nav Obstacle = true. When the ball is moving, it can react to the foosmen rotating. If the ball is stopped, the foosmen pass through the ball. I suspect the way I set the physics is responsable for this. Does someone have a suggestion on how to set physics setting correctly so the foosmen can hit the ball when they are rotating. Thanks. E.
Good day everyone Ok, I have this problem... I'm trying to animate a elevator using the sliding door script. When I set the physic shap to box it works, the elevator goes up, but I can't go in (not surprising). When I set my physic shape to polymesh or using my shape file, the elevator dosen't do anything. Why is that ? Any suggestions?