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Found 7 results

  1. Been working on a couple projects lately, This is from one of our older RPG's. Credits to Rick on coaching us for inventory (over a year ago), and Jorn for always answering our questions as well and his tutorials, especially on youtube, and Josh as well, and many others around the forums and private chat. -- Inventory System, 90% functioning. Diablo2-style (items can be moved, created--pickedup--, released--dropped--) - just need to work on stacking, and overlap issues. -- Fully Functioning HUD including working scripts for, just took off some image overlay temporary
  2. I have done quite a bit of snooping about, on the forums and going through the tutorials on YouTube, the complete series done by Jorn Theunisen is old and I understand some parts are outdated. Keeping in mind I'm not a programmer though I can read it fairly well just cannot write it, has anyone developed a rpg style 3rd person camera script? Not sure what I'm referring to a example is, Skyrim or even WOW, where the camera follows and has collision detection so it does not drift through walls, and you can rotate around it with the right mouse button. I'm sure there are developers out
  3. This is a rigged model without textures. In the next time I will texture it and make some basic animations for it. There is going to be a system in the game that lets you equip stuff , for example body armour
  4. "To give you an idea of the character interaction, this special feature will highlight a few parts of a minor subquest. [...] All of you who’ve played a role-playing game are familiar with the standard retrieve item-receive reward type of quest. There’s nothing wrong with those, and as a matter of fact, they are very useful for introducing a player into a universe. Unfortunately, typically those quests are implemented as “Hi how are you – if you get me this sword, I’ll give you 500 coins”, and that’s it. [...] " (not by me, credits go to larian studios) -> http://www.larian.com/Site/en
  5. Only rare 3D map and character moving (for now) Maybe I have started this blog too soon, but I want to share my ideas . (also I am a bit bored ) If you want to build something similar like this in your game, please do that . Whats inside the Screen (items with "+" are currently not in the game): The screen itself: The resolution can be changed in the options menu, There is a very smooth vintage and contrast shader to make it look better. Appearently it has a very good look now. http://steamcommunity.com/sharedfiles/filedetails/?id=408368927 The map: Some self made assets wit
  6. Hi all, I haven't bought the engine yet, but I want to discover more about this software. I want to make my own games, expecially a Role Playing Game. I've read on the web that Leadwerks engine support Lua, a very easy-to-learn language. Is this engine suitable for a RPG? Does it support 2D graphic to display Health, Level, Armor and Inventory? Thank you
  7. Welcome to blog Number 2; There is not a lot to discuss here, but I wanted to post an update(mostly so I can track myself. lol) We are just about completed with the Log on server. This actually has nothing to do with LE on the server side. The SQL connection is good, and we are using an sql.lite file for the log on server info. We felt that this would secure it a little better than a standard .CFG or .TXT file for the server host. We will be running a test tonight from a dedicated server to our clients. The client will see the scene I posted in the gallery and the GUI for lo
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