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Showing results for tags 'UI'.
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Hello team!! It has been a long time since I was connected here. I hope you are all OK. That no one has been touched by the damn COVID. This week I have finally resumed my work with LEADWERKS, and I want ask you if there is a tutorial, or a site in the WIKI (Learn) that shows how create and display SUBTITLES on the screen inside our games. Is possible? I want to subtitle in English all the dialogues that I have recorded in Spanish in my game. But I can't find anything in GOOGLE, or in the WIKI (Learn), or here in the FORUM. Thank you, and I hope you are doing well! Cheers
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Hey guys, I was searching the forums for a releated subject, but I couldnt find one, but I could imagine there is one, if so I am sorry to post the same topic again So I am currently trying to come up with a way to handle diffrent objects rendering in the right order. What solutions have you for this problem. For example: I have a trading menu, but my cursor is rendered behind the inventory slots and buttons rendered by the NPC Trader entity. (elements of my trading menu are rendered by two diffrent entities (Player and NPC Trader)) I was thinking about something where you can
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Hi, I was wondering that I couldn't find any tutorial about creating simple UI elements. I searched the web and the forum for a while, and because I couldnt find anything useful I started this thread. The problem is I dont get how to check whether my mouse cursor is hovering over an element or not. To give you an more exact example: I just finished a simple inventory generation system where you can choose how many columns and slots it has and some other stuff. This works very well. However now I want to implement that, if you click on one of the items collected and shown in the invento
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I want to make a password pad to put in some numbers. The attached picture is what it looks now, at a resolution of 1080 p. (for 1920 p the green text fits in properly) But as you can see the text is not scaled with the window, so how do I make it right? I can get the top left and bottom right of the screen as x,y vectors, but how do i calculate that the text always is inside of it ?
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Currently moved to Linux mint for a while. I've noticed that in the assets and project manager, the text is white and unreadable. This also happens with the file manager (When you go to load a new map or something), and the material editor. However, in the scene tab, the highlighter is called and you can see all the entities selected or not. Also not sure if this is Mint exclusive, but I can say it's apparent using Linux Mint 17.1.
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Well met, everyone! I am a new Leadwerker, only having purchased the engine about three days ago. I went running with guns up, opting directly for the Standard Edition on Steam. I am currently a 30 year old college student who is studying in the last semester of computer science. I am currently enrolled in a Unity course. My grades are fine, but I played with Leadwerks for about an hour and was already able to do more and have better productivity with absolutely no instruction than I am half a semester into Unity. Please note, I do not even know either LUA or C++. C# is as close as I get. So y
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Hi, I have not been able to find tutorials on making GUI's, UI's and HUD's. I want to create a very simple GUI on the main menu for my game which some text you click on starts the game, goes to the options menu, credits, or exits the game. Also, for when you hover over the text it goes to for instance, the colour red (but not entirely needed, but would be great!). I hope someone can help me out here, it would make my day EDIT: This is what it should look like (just quickly done in paint):
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Intro This is a hard post for me to make, I really dislike releasing code that isn't done and polished ( as people will inevitable judge your ability by the code ) on the other hand I've had to realize that if I do not then this will be another entry on my dead project pile - and I do believe that the community could benefit from it.. once it's in a more presentable shape at any rate. For some time now I've been working on porting myGUI to Leadwerks, or well honestly "working" is a bit of a misnomer as according to my version software I've not done anything use full for 5 weeks As s
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I purchased the indie version earlier this week, fired it up and was able run the tutorial maps and generally have a look around. Yesterday I decided to grab the sci-fi DLC and fired it up to have a look. Steam told me it was downloading a new version of the software so I waited for that to go through. Fired it up, got the splash window and it said it was downloading the DLC, the splash then went but the editor window never appeared. In the stdout the synchronise with workshop all went through ok without errors. The Leadwerks process is running and consuming a little CPU, the windo