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function Script:UpdatePhysics() Script.H=false Script.count = 100 ... if H == true then self.Stop() end end function Script:Stop()--in H=true local t = Time:GetCurrent() local bb = 500 if self.count[insert or modify code here] then if t == t+bb then bb=bb+t49 count = count -0.01 self.source:SetVolume(count) end else self:Disable() H=false end end This code is a modified noise script. This code doesnt work, I have a trigger at my map that uses Stop() with the flowgraph . So when I touch the trigger with the fpsplayer the pivot with this script attached the program crashes and says attemt to index local self ( a null value ) at the line marked. Is there an easyer way of just doing this without the timer that i didnt knew yet or does someone got a fix for this ?