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Showing results for tags 'activation'.
I found a tutorial for a decent script to make a monster spawner ,but I do not need it to run upon game start as it was shown in the tutorial. I'm pretty bad at scripting but i tried to have the spawner disabled at start and tried to start it upon enabling but I am jacking something up in the code somewhere and I lack the experience to find out where. If you can help me correct my mistake I would be thankful:) Script.Target = nil --Entity "character target" Script.SpawnRate = 5.5 --float "spawn rate" Script.MaxZombies = 5 --int Max zombs function Script:Start() self.enabled = false
Hello everyone I bought Leadwerks today via the shop on this website. And i would like to use the steam Workshop, but it's not activated for me because i didn't bought it on Steam. Is it possible to activate it somehow on Steam to get access to the Workshop or is this feature just not added yet?