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Showing results for tags 'alot of the same model'.
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Background I've got a lot of trees on my map, and that's fine I've devised a way of lowering the polycount and render calls my dynamically making billboardish type models that generate on map load. But I need more view distance for the high quality trees, and at the moment it's only 10 resulting in between 25-100 high quality trees at once, and you can see the switch between low and high quality trees. The tree low/high quality switch is done by discarding pixels from the low quality mesh if they are too close, and spawning the high quality tree. Question Is there a way to setup my trees to be instanced, a lot of them have the same model, and instancing would definitely increase the FPS.