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Found 3 results

  1. Hello everyone. I'm working on a new demo for Twisted Minds and wanted to use decals for drawing a path on the floor. (See the screenshot below.) However, whenever the decal entity left the screen, the whole decal disappears. Here is a little video showing this problem. 2021-05-15 15-25-32.mp4 As you can see on the video, I set up the view range to infinite just to test and occlusion culling is disabled. I don't know what I'm missing, if I'm missing something, or if I'm not using decals correctly. Could anyone lighten up my lantern, please? Kindly, Ttiki.
  2. I am going through the documentation and I may have ran into a bug or maybe have misunderstood the program. In the image viewer the colors are inverted, for example below the blue image is how it's supposed to be but when displayed in the "Create Image Viewer" program, it is red. When I "Save" the file it goes back to being blue like it should. I don't see anything in the code manipulating the color. Whats happening here?
  3. I'm not sure if this is a bug but the SetMousePosition function that takes in three parameters, the x value, y value, and z value, does not properly set the z value of the mouse position. One can test this using this code snippet. self.window = Window:GetCurrent() self.window:SetMousePosition(50.0,50.0,10.0) System:Print(self.window:GetMousePosition():ToString()) The z value still remains 0.0
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