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Found 3 results

  1. Hi everyone, it might be a stupid question but i just startet working with Leadwerks and LUA. So i am doing the tutorial series available here -> youtube and i have the problem that the player doesn't die when he falls from a high position. Everything else from the tutorial is working but maybe i missed something at the beginning? I remember that something didn't work at the beginning regarding the "name" value of the player. In the tutorial it was just "player" but in my version the value was "FPSPlayer". So i had to rename it to "player" to make the tutorial work on LW 4.5. Pe
  2. I've been working on a script that's based on an old reepblue script he included in his old lex template. I want it to damage the player as long as he's inside the trigger box, but right now, it just kills him outright, can't get the timer to work I think, what am I doing wrong? Script.enabled=true --bool "Start Enabled" Script.entered = false Script.exited = false Script.hadCollision = false Script.RefireTime = 1.0 -- float "Refire Time" Script.Timer = 0 Script.Tipped=false Script.damage=10--int "Damage" function Script:Start() self.enabled=true end function Script:UpdatePhysics
  3. I don't want fall damage in my game, I'm not sure how to get rid of it. Help, please. I still want damage in the game, just not fall damage. Thanks.
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