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Showing results for tags 'door'.
I really think Leadwerks doors hate me. During the past couple of years I've been on and off learning Leadwerks, but nothing has caused more furstration than doors! Feels like every time I try to add a simple door to test map, it means trouble. It all began with my very first steps in Leadwerks, for some reason I was not able to create working door even with prefab. I asked my first questions here back then. Well, I moved to other stuff and learned a lot, then second time came back to doors, still no luck! So I went to look for some other door script other than the stock one, found workin
I'm in the process of making my first game, so i went to Leadwerks and started creating things. The problem comes when I want to make that a door opens when 2 pressure plates are activated. So, i wrote this code to create a "switch" that requires 2 inputs to output a signal to the door (in the flowgraph editor), but it doesn't work... function Script:Start() bool1 = false bool2 = false end function Script:Input1() --in bool1 = true end function Script:Input2() --in bool2 = true end if (bool1 == true and bool2 == true) then self.component:CallOutputs("Output
So I was just randomly working on my game when I came across this weird little problem. I don't know what gives since I've done the EXACT same "puzzle" before but now it's has this weird glitch on it. The issue is that the player is able to use a door that's only openable via a button. and causes this weird behaviour, while in the pre-alpha level, I did the exact same thing TWICE, same scripts and everything. I've already checked the FPSPlayer, but it can't be that since I can play the other levels fine with it. Here are the doors that work without problems. And the doo
Greetings. I'm hoping I have the right area for this, because honestly I'm not sure what to make of this. I'm still learning how to Leadwerks, so I'm betting on my ignorance being the source of my frustrations. I am just playing with doors. I've seen Jorn's video tutorial, and I've read the equivalent guide. Nothing seems to shed a light on how doors are really set up. In the video tutorial, there seems to be a prefab for the door model. I don't seem to have that door, so I set up a scene, with a room and a door with a gap so the door can move up the wall. Assigned the script to the door